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Weapon - Emit light (Through AddonNode / BSValueNode)


Zorkaz

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I'm currently working on a holdable lighter that should emit light.

It doesn't of course (The flame's are showing but no emittance)

 

 

So I added a BSValueNode and the following thing happens:

It can show fx effects (e.g. fire) but no matter what AddOnNode I choose it doesn't emit light.

 

Here's a picture of the object in Nifskope: https://i.imgur.com/hh2s8A3.jpg

 

 

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So bottom line: Has anyone encountered a solution for this,

or does have a vanilla weapon in mind that emits light, so I can use it as a comparision object?

 

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Don't know if it will be of any help, but I've recently dabbled with some of the blinkenlight consoles, you know, the animated versions of those computer consoles. ConsolePanA18On.nif for example.

 

These have, for the lamps, one or more BSTriShape(s), and each of these has a BSLightingShaderProperty child. There's properties Emissive Color and Emissive Multiple on it. I've changed those values to change the emissive color and brightness of the blinkenlights, so I suppose that it's the BSLightingShaderProperty that makes it's BSTriShape parent thingie glow/emit light. I mean if the Flame is a BSTriShape, then I guess that BSLightingShaderProperty thing is kinda what you want?

 

I'm interested in the addon node stuff myself. I suspect it could be used to combine non-lightup console panels with individual lamp/light nifs, so any configuration of lamps on a console panel could be controlled by script.

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