zrovektor Posted July 17, 2019 Share Posted July 17, 2019 Okay, just installed TTW 3.2 using mod organizer 2 and I can't seem to get the option for MCM to show up in the pause menu. Is there some conflict with these mods and MO2? If not, can anyone instruct me as to how to properly install MCM using MO2? Link to comment Share on other sites More sharing options...
zrovektor Posted July 17, 2019 Author Share Posted July 17, 2019 This is solved. If any moderator wishes to delete this, by all means do so. Thanks. Link to comment Share on other sites More sharing options...
Afosb Posted December 23, 2019 Share Posted December 23, 2019 How? Link to comment Share on other sites More sharing options...
dubiousintent Posted December 24, 2019 Share Posted December 24, 2019 In general terms, if a mod manager install doesn't go correctly it's because it doesn't place the files in the correct location. This is often because the mod is packaged so the files begin in the wrong folder. Managers expect them to go into the "Data" folder. The solution is to manually install them by hand. (You can often repackaged such mods correctly yourself. If interested, please see the "Packaging Mods for Installation" section of the wiki "Getting started creating mods using GECK" article.) MCM is an NVSE extension. Such have to be manually installed under "Data\NVSE\Plugins" after you install NVSE (see the 'Checklist Item #4' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide). Depending upon the other mods you have installed, some conflicts may arise. Please see the wiki "HUD-UI-Menu issues" article.-Dubious- Link to comment Share on other sites More sharing options...
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