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TTW, MCM, and MO2


zrovektor

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Okay, just installed TTW 3.2 using mod organizer 2 and I can't seem to get the option for MCM to show up in the pause menu. Is there some conflict with these mods and MO2? If not, can anyone instruct me as to how to properly install MCM using MO2?
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  • 5 months later...

In general terms, if a mod manager install doesn't go correctly it's because it doesn't place the files in the correct location. This is often because the mod is packaged so the files begin in the wrong folder. Managers expect them to go into the "Data" folder. The solution is to manually install them by hand. (You can often repackaged such mods correctly yourself. If interested, please see the "Packaging Mods for Installation" section of the wiki "Getting started creating mods using GECK" article.)

 

MCM is an NVSE extension. Such have to be manually installed under "Data\NVSE\Plugins" after you install NVSE (see the 'Checklist Item #4' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide).

 

Depending upon the other mods you have installed, some conflicts may arise. Please see the wiki "HUD-UI-Menu issues" article.

-Dubious-

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