WinterFlower Posted September 14, 2012 Share Posted September 14, 2012 So yesterday I finally got the courage to grab the CK and maze around it a little until I get the general idea about how things work. Most of this will require extensive scripting, which I can't do yet, but I hope my experience with JavaScript in general will at least help a little. D= But well, anyway. I'm starting to work on what I've always wanted to, namely... HUNGERING WEREWOLVES Disappointed that lycanthropy in Skyrim is simply a greater power you only ever use once or twice and forget about it? That lycanthropes are in no way different from other mortals, save for insomnia? That practically all elements of werewolf lore are missing? Me, too. That's why I'm going to turn them into the monsters they are supposed to be. Strength In practically all fiction, werewolves are incredibly strong, even when not transformed, unless you want Skyrim to be like Harry Potter (I don't). Beast blood grants the afflicted person incredible strength, boosting their carrying capacity and melee damage output as well as causing their power attacks to knock enemies back. Speed All predators are fast and agile, and werewolves make no exception. Occasionally they will have precognitions in combat (both in human and beast form) and will have increased sprint speed in human form. Senses If predators can't track their prey, they are not very good predators. Now werewolves will be able to "smell" living creatures and fresh corpses and see better in the dark, in human as well as beast form. Hunger Werewolves are predators. They are carnivorous. They feast on animals and humans and devour their hearts. Their hunger is so powerful that it takes incredible willpower not to give in to it and let the inner beast consume them. Specifically, hunger is divided into stages, similar to vampirism: - Satiated: You have just feasted on something and your hunger no longer torments you. You are calmer and more focused in combat, therefore able to benefit from your evasion and magic.- Hungry: The hunger slowly and steadily has returned and is now burning your insides. You find it more difficult to focus and you lose your evasion. You can still use magic, but your concentration is limited and it will last shorter. However, your ferocity is evident in combat, and you will hit harder.- Starving: Your hunger is almost unbearable, and your strength starts to diminish, which affects your melee damage and carry weight bonuses. Your ability to cast spells is severely limited, reducing your magicka and magicka regeneration. The smell of fresh meat is now almost visible. Your lupine nature has started to show, and you feel you can tear through armour and flesh with your bare hands, which now seem to have grown sharp claws.- Frenzied: You literally feel like grabbing someone, anyone, and ripping their heart out to eat it. Enormous willpower is needed to resist your urges and you cannot use magic at all. Occasionally the hunger will take over your sanity and you will uncontrollably start attacking the nearest thing that moves. Your wolf-like hands will maul and dismember flesh and bones with ease.- Rabid: Your sanity is gone and the beast has completely taken over. You have shifted into Beast form, faster and stronger than ever, hungering for meat, unable to gain back humanity until you fill yourself with the flesh of your victims... numerous victims... Carnage Werewolves are more or less cannibals. Even in vanilla Skyrim, they are obviously fine with nom-nomming people in Beast form and then digesting them in human form. Now they will be able to feast on fresh corpses and even live people, provided their health is sufficiently low. Obviously, if witnessed, that would be disgusting and horrible enough to put a pricey bounty on their heads... Full moon All wolves have a special connection to the moon, and werewolves are no exception. The moon will grant them extra strength, but will also awaken the beast inside them and transform them into Beast form. As with ToL, the closer to full moon, the higher the chances, culminating to 100% on a full moon night. Fear Have you heard guards sharing their concerns about werewolves howling at night? Seen their frightened little faces? That's right, they are scared, everyone is scared of werewolves... scared enough to attract the attention of vigilante werewolf hunters! They can recognise your hidden nature and they know your weaknesses and will exploit them. By the way, your boo-boo scary howling wolfish tricks won't work on them, so you are on your own. The more victims you take, the sooner the vicinity will start to be roamed by werewolf hunters, and the more you howl, the sooner you will be visited... personally. Weaknesses Like any other "evil aberration", werewolves have their weak spots, which normal people might not know, but the Silver Hand does, and will regularly use them against you. And even warn the uneducated population, about...- Silver: Werewolves are highly vulnerable to silver, which will tear through their skin and burn their blood, draining excessive health and stamina.- Wolfsbane: This little herb is known for its warding nature against werewolves. They cannot eat or fear anyone that carries wolfsbane, and wolfsbane poison will force their transformation into human form and greatly incapacitate them.- Moonstone: Elven weapons and arrows that hit the werewolf will induce the enraging effect of the moon, occasionally driving him/her into uncontrollable frenzy and consuming satiation. Werewolves carrying unrefined moonstone (one that's not forged into weapons or armour) will suffer the same effect. Becoming a werewolf There are two known methods of becoming a werewolf.- Blood: Drinking a werewolf's blood will immediately turn you into a werewolf and transform you. This may be done by completing the Companions' questline, or by killing a werewolf NPC and eating his/her heart.- Disease: Suffering a bite from a werewolf may cause you to contract Sanguinare Lupinus, otherwise known as the "werewolf disease". It will manifest as a slight increase in Stamina, but after three days you will turn into a werewolf the following night. Transformation When you transform, your sheer size will rip your currently equipped clothes and destroy them, and you will also drop any equipped weapons on the ground. Usual werewolf bonuses will not apply; instead, you will become stronger (in human and wolf form) as you eat more people and things. Most of the bonuses will be applied percentage-wise, making werewolves strong throughout the game, but not overpowered in early stages. Transformation will also instantly increase hunger levels. However, you will be able to transform multiple times a day. Ring of Hircine will have altered bonuses, too. When I learn to make new perks, I will overhaul the werewolf perk tree and make most bonuses dependent on it. Point is, werewolf PCs will have incentive to feed and to use beast form, but not all the time. CURRENT PROGRESS:- Some passive perks and active powers are done. Yay, easier than I thought!- Still trying to figure out the correct way to apply them. Help?- Need help to develop satiation system. AFAIK I need a variable that deteriorates over game time (which I do have) and specific things happen. How do I check it, though? How frequently?- Does illusion's "Frenzy" effect work on player characters? This is vital. Link to comment Share on other sites More sharing options...
AnkhAscendant Posted September 14, 2012 Share Posted September 14, 2012 I'm watching this topic now because I have interest. I never have played a werewolf, but with this I might. :} Link to comment Share on other sites More sharing options...
WinterFlower Posted September 14, 2012 Author Share Posted September 14, 2012 Heeey, thank you dear! Since you're officially a modder, I can use your help form time to time, right? :3 Link to comment Share on other sites More sharing options...
AnkhAscendant Posted September 14, 2012 Share Posted September 14, 2012 I'd help if I could, but I'm pretty sure I'd be useless to you. ^^; So far my modding is making craftable things which were not intended to be craftable. That doesn't seem to have much applicability here. (Also I don't have time to actually do anything.) I'm sorry I can't really be any help. Link to comment Share on other sites More sharing options...
gulogulo Posted September 14, 2012 Share Posted September 14, 2012 Well, an interesting topic. My mod is about beasts so you should check it out. It enables you to transform into an alpha werewolf that has great strength and speed as well as extra senses including very realistic smell. And you can eat, drink and sleep in this form (IMPS More Complex Needs comaptibility). In addition you can gather a wolf/werewolf pack and command it both in beast and human form. Personally I dont think I will ever implement the rest of your ideas since I regard them as magic and Im simply interested in pure biological/beastial abilities. If you need some advice I could perhaps help you. Link to comment Share on other sites More sharing options...
WinterFlower Posted September 14, 2012 Author Share Posted September 14, 2012 I'd help if I could, but I'm pretty sure I'd be useless to you. ^^; So far my modding is making craftable things which were not intended to be craftable. That doesn't seem to have much applicability here. (Also I don't have time to actually do anything.) I'm sorry I can't really be any help.Oh, no, of course, I just meant advice-wise, not modding-wise. But still, thank you for your support. :P *hugs* Well, an interesting topic. My mod is about beasts so you should check it out. It enables you to transform into an alpha werewolf that has great strength and speed as well as extra senses including very realistic smell. And you can eat, drink and sleep in this form (IMPS More Complex Needs comaptibility). In addition you can gather a wolf/werewolf pack and command it both in beast and human form. Personally I dont think I will ever implement the rest of your ideas since I regard them as magic and Im simply interested in pure biological/beastial abilities. If you need some advice I could perhaps help you. Oh, I did check it out, but I'm a "I work for myself" kind of player, and prefer lone survival; I don't even use followers. Also psycho characters are fun. And I myself am a big fan of vampire and werewolf fiction (yes, I know, very mainstream, but unlike twihard fangirls I don't want sparklies). I just prefer lycanthropy to be a curse - like devil's deal kind of thing, not imbaform, not a useless power in your spellbook, and not other stuff. Link to comment Share on other sites More sharing options...
gulogulo Posted September 14, 2012 Share Posted September 14, 2012 (edited) I'd help if I could, but I'm pretty sure I'd be useless to you. ^^; So far my modding is making craftable things which were not intended to be craftable. That doesn't seem to have much applicability here. (Also I don't have time to actually do anything.) I'm sorry I can't really be any help.Oh, no, of course, I just meant advice-wise, not modding-wise. But still, thank you for your support. :P *hugs* Well, an interesting topic. My mod is about beasts so you should check it out. It enables you to transform into an alpha werewolf that has great strength and speed as well as extra senses including very realistic smell. And you can eat, drink and sleep in this form (IMPS More Complex Needs comaptibility). In addition you can gather a wolf/werewolf pack and command it both in beast and human form. Personally I dont think I will ever implement the rest of your ideas since I regard them as magic and Im simply interested in pure biological/beastial abilities. If you need some advice I could perhaps help you. Oh, I did check it out, but I'm a "I work for myself" kind of player, and prefer lone survival; I don't even use followers. Also psycho characters are fun. And I myself am a big fan of vampire and werewolf fiction (yes, I know, very mainstream, but unlike twihard fangirls I don't want sparklies). I just prefer lycanthropy to be a curse - like devil's deal kind of thing, not imbaform, not a useless power in your spellbook, and not other stuff. OK, I respect that, not a problem. But I would like to point out that werewolves are almost never alone and that they should have extra senses like realistic night vision and smell. I will gladly take a look at your mod once its ready. Edited September 14, 2012 by gulogulo Link to comment Share on other sites More sharing options...
AnkhAscendant Posted September 14, 2012 Share Posted September 14, 2012 (edited) I'd argue the point that werewolves are never aloe, since when I think of old timey folklore I think or individuals terrorizing their villages and not roaming packs, but I would agree that they should have auto nightvision and 'smell'/clairvoyance/however you implement it. I kind of assumed they were included ^^; Edited September 14, 2012 by AnkhAscendant Link to comment Share on other sites More sharing options...
gulogulo Posted September 14, 2012 Share Posted September 14, 2012 I'd argue the point that werewolves are never aloe, since when I think of old timey folklore I think or individuals terrorizing their villages and not roaming packs, but I would agree that they should have auto nightvision and 'smell'/clairvoyance/however you implement it. I kind of assumed they were included ^^; Alright, but I feel that the player should have the option to form a pack. I mean he/she is wolf like and the wolf ussually gather into packs. My mod doesnt force the player to anything. You can turn off or dont use any part of it. Just my thought. Link to comment Share on other sites More sharing options...
davi22pd Posted September 15, 2012 Share Posted September 15, 2012 (edited) i think this will be a good mod for make a more realistic and funny playing a werewolf however like gulogulo i think that werewolf need the option to create a pack like the real wolf do Edited September 15, 2012 by davi22pd Link to comment Share on other sites More sharing options...
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