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How do I get Oblivion to look like this


neurocrash

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Starting at around 35 seconds, I find this to be how I would like Oblivion to look, but I have not been able to figure out how.

 

 

The brief mention in the comments of what was used, include "qarls and obge enbcoloreffect and loads od other little mods"

 

I tried qarls, which doesn't impact the contrast and color afaik, installed obge, but could not determine how to enable enbcoloreffect, and tried one of the ENBseries mods, which made the screen look mostly yellow and black.

 

If anyone has suggestions or a configuration I can try, I would greatly appreciate it.

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Beautifying your game is a deeply personal experience that depends only partially on the mods used depends far more largely on the video card of your computer and is usually accomplished after years of extensive modding ones game - which would be why the person who made the video didn't have a simple answer to that question that you've been able to follow. I'd suggest taking a long look through any and all texture replacers and lighting effects available in Oblivion Nexus and slowly start implementing them one at a time till you get an effect you're happy with.
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With stock settings, Oblivion looks essentially identical on each computer and video card that I have used, allowing for differences in each monitor. There is something about this video, particularly the grass and foliage in the time I mentioned, that jumped out at me as looking real. I am hoping that someone has accomplished something similar. I didn't know Oblivion could look like this.
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First of all, you are going to need patience and a lot testing. All the previous replies are right on the money. But, everyone has to start somewhere, so here are some things to get you started.

 

What you can achieve is going to depend a lot on your hardware. The more realistic the appearance of the game, the more heavily it is going to impact the FPS at which you play. Multiple cores will not help with Oblivion, because it's not written to make use of them. CPU speed (greater than 3 GHz) will be needed to keep your FPS up with hi-rez textures filling up your VRAM and requiring lots of disk swapping. Your video card has a major impact in this area as well. The more VRAM the better, 512MB or more. If you have an older video card, seriously consider upgrading if this visual improvement is important to you. This is your primary limitation to the impact of your possible choices among texture resolution, screen resolution, and texture size. (The higher/larger of each, the more detail and thus the more realistic, and the more VRAM required.) A video card with multiple GPUs can deal with the rendering load more easily, and a fast HDD or SSD can reduce or eliminate the bottleneck with reading texture file from disk and the subsequent stuttering problems.

 

The grand-daddy of Texture Overhaul sites is 'TOTO', but has grown sadly outdated while it still have a wealth of valid information. A new effort has just recently come online, called 'The TES Texture Guide' (TESTG). It's incorporating TOTO with new mod releases. It's also going to have a broader scope, covering the entire TES game series. (This time it's a Wiki, so everyone can contribute and keep it up to date.) But because it's new, it's still having some growing pains. as far as coverage. One of the things under discussion is how to get 'apples-to-apples' comparison screenshots of different texture replacers.

 

Read threads about various texture combinations.

'New Rig, New decisions. Texture Packs?',

'Best Graphical mods (Powerful Rig)',

"Moop's Guide to Amazing Oblivion Graphics - 2012",

"John's List of Graphic Mods for Mid Range Rigs",

"Corepc's Vibrant Textures or QTP3",

'Environment Mod List'.

 

A final bit of advice. At least initially, work from a specific save game, or even better, another copy of the game while you try out different texture mods. Each texture/mesh mod is going to overwrite the vanilla files, and only Wrye Bash is going to be able to restore the original files IF (and ONLY IF) they are installed through it's Installer tab (known as BAIN). Many of the mods listed on the sites and in the links above overlap each other. If you do not take a disciplined approach to your texture testing, you will find you have no idea what ,od made the rocks (or grasses, or trees, or buildings, etc.) in one area look so much better than in another. (Which is the more likely reason the author of the video couldn't be more precise as to which mods were used. After so many mods, the effects and names of each get blurred in the memory.)

 

Good luck.

 

-Dubious-

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Hi,

 

I'm not concerned about increasing computer performance at the moment. I have a dual core 3.33ghz and a GTX480 (1.5gb) in one system, and two GTX275s in the other system (896mb) - benchmark performance on the SLI system is a little better, but I'm sure it will suffer with higher res textures due to less memory. I currently run in 1920x1200 with everything set to maximum (without player or NPC shadows though) in Nvidia3D vision. Shadows don't render correctly. Frame rates are great even with the additional burden of rendering for each eye. If I have to switch to 2D that's also fine if it will look better.

 

The texture mod that I tried looked good, but the contrast was extremely different from what was in that video. I suspect it was the ENBseries color effect that I would like to see, which I can't get working for unknown reasons. The screenshots of ENBseries and obge enbcoloreffect look like they are in the direction of what I am after, but I have had zero success getting them to look anything like the examples. I don't know what I could be doing wrong.

 

Thanks

 

(more examples below, of what people are posting as qarls and ENB

 

http://fsfiles.org/flightsimshots/images/507o2.jpg

http://fsfiles.org/flightsimshots/images/591o7.jpg

http://fsfiles.org/flightsimshots/images/153o10.jpg

http://img214.imageshack.us/img214/8479/16231733.jpg

http://img109.imageshack.us/img109/498/94452323.jpg

http://img542.imageshack.us/img542/1218/72533143.jpg

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I did magically get ENBseries to work, by doing the same thing I was doing before so I have no idea what changed. It does not produce the appearance that I was looking for, in spite of attempts to adjust the ini file to increase contrast, darken, darken objects close together, etc... I also tried a screen effects mod that is supposed to allow adjusting contrast and brightness in game, but I could not get its menu to appear. I suspect this is because even though OBSE and OBGE were installed in Wrye Bash, they do not seem to do anything. Mods that require these do not seem to function and I don't know how to verify if these extensions are operating. Between .esp, .omod, BOSS, OBMM, Wrye Bash, OBSE, OBGE, archiveinvalidation, and everything else, it can all be quite confusing. I just grabbed a stock screenshot to compare. You can see the main difference is with the color tone and contrast. Stock seems to look somewhat cartoonish due to being bright and washed out, while the modifications look realistic to me.

 

What mine looks like:

 

 

 

What I want it to look like:

 

 

Edited by neurocrash
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In addition to the changes of saturation and contrast, the second picture definitely has a Depth of Field (a.k.a. Bokeh) filter. Can you confirm if OBGE running? Perhaps install some obvious filters like Liquid Water or GodRays to confirm whether it is or not.
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I did get OGBE and OBSE working, and was able to enable and disable ENBseries and Qarls texture pack. I experience significant hitching during texture loads on my system with lower video memory, and a frame rate hit from ENB. I don't actually want or need the Depth of Field feature, but would like the darker trees and foliage without also darkening the sky and everything else. Since getting those systems working, I tried out the Screeneffects mod that allows configuration of contrast and brightness, but this did not produce the desired effect. I don't know if it is a recolored texture pack that the user is not reporting, or some other mod or setting that I haven't been able to find. In experimenting with the darkening and contrast features of ENB, I had no success in replicating the appearance consistently. I could get it to look almost right if I was looking in certain directions, but the relative brightness of different features would change depending on where I looked, which was distracting. Looking at the sky, for example, would make the trees turn black, so I did something wrong.

 

Thanks

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