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DLC issues


Bazerk83

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So I've been meaning to come back here and ask for some help on this issue but I've been crazy busy this year and not really touched my saved game for months.

 

But I'm in the mood to play it again....there's just one issue.

 

I'm quite a way into the game. Far enough that I REALLY don't want to have to start all over again. The problem is my DLCs don't seem to have activated in the game.

 

No Radio signals or popups on screen etc etc.

 

I've never had this problem before when installing the DLCs. They've always installed and ran just fine. They're activated in FOMM and in tghe correct load order.

 

Can anyone suggest how I might get them working in-game, especially in my saved game.

 

I'd really appreciate it.

 

Here's my load order.

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

CRAFT.esm

CALIBR.esm

xCALIBR.esm

Bunker72 v3.esm

Mothership Crew.esm

EVE.esm

Apocalypse Armory.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

CrossModData.esm

Animy_prostitution.esm

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

EVE - UF3P Patch.esp

DarNifiedUIF3.esp

CASM.esp

Overhead3PCamera.esp

UPP - Pack 1.esp

UPP - Experience Perks.esp

BlackWolf Backpack.esp

BlackWolf Backpack - Vendor Script Replenish.esp

BlackWolf Backpack - Anchorage Gauss Rifle Fix.esp

BlackWolf Backpack - Zeta Drone Cannon Fix.esp

bzArmour.esp

bzBodySuits.esp

B72v3-03.esp

B72v3 Clutterfree.esp

Megaton House and Theme Overhaul.esp

UndergroundHideout.esp

Apocalypse Armory.esp

Apocalypse Armory - CALIBR.esp

Apocalypse Armory - xCALIBR.esp

Apocalypse Armory - DLC Enhancements.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

FO3 Wanderers Edition - Optional Restore Tracers.esp

FO3 Wanderers Edition - Optional VATS Halftime.esp

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

WeaponModKits.esp

WeaponModKits - FWE Master Release.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

Dragonskin Tactical Outfit.esp

Apocalypse Armory + EVE.esp

EVE - FWE Patch.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - FWE Master Release.esp

Mart's Mutant Mod - FWE Master Release + DLCs.esp

EVE - MMM Patch.esp

Core Robots - The Protectrons.esp

KillableChildren.esp

KillableChildren - MMM.esp

Owned!.esp

FO3 Wanderers Edition - More Gore.esp

xCALIBRammo_FWE.esp

F3ProjectRealityMkI.esp

Apocalypse Armory - CRAFTing.esp

Core Robots - FWE+MMM Patch.esp

Animy_prostitution.esp

Clear Cell Buffers (no message).esp

Merged.esp

Fallout Remastered.esp

Fallout Remastered - FWE.esp

Fallout Remastered - EVE (Paradox Ignition Merge).esp

Fallout Remastered - FWE + EVE (PI Merge).esp

Fallout Remastered - MMM + EVE (PI Merge).esp

Fallout Remastered - Mart's Mutants Mod.esp

Fallout Remastered - FWE + MMM.esp

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ATTENTION:

This is the mod that made your DLCs shut up. They are still working. They just don't bug you until you find them in the world at large. This has been tested heavily and does not impede your ability to enter the DLC lands, it only makes them mesh into the world more appropriately.

 

Wow..... Well I feel stupid....

 

 

Lol, thanks a lot mate :)

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