richardcheimison Posted July 22, 2019 Share Posted July 22, 2019 I was trying to create a Bash Patch, and it popped up with a dialogue that said I should deactivate some mods before creating the patch. It has a short checklist of a few of the mods, all of which have a check-mark next to them. Do I want to keep them checked, or uncheck them, or what? From the sparse dialogue there's really no indication of whether I'm deactivating them by unchecking them or checking the ones I agree to deactivate before building the patch. Link to comment Share on other sites More sharing options...
Striker879 Posted July 22, 2019 Share Posted July 22, 2019 (edited) Those would be mods which can be entirely merged into the bashed patch, thus leaving the original ESP activated takes up a valuable ESP slot in your load order to no purpose. Wrye Bash will deactivate the original ESP and it will be displayed in your Mod tab with a green box with a cross in it. Leave the check marks as WB has them and rebuild your bashed patch. Edited July 22, 2019 by Striker879 Link to comment Share on other sites More sharing options...
ReverendFelix Posted July 22, 2019 Share Posted July 22, 2019 Yep :) Link to comment Share on other sites More sharing options...
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