Jump to content

BASH Patch Interface Question


richardcheimison

Recommended Posts

I was trying to create a Bash Patch, and it popped up with a dialogue that said I should deactivate some mods before creating the patch. It has a short checklist of a few of the mods, all of which have a check-mark next to them. Do I want to keep them checked, or uncheck them, or what? From the sparse dialogue there's really no indication of whether I'm deactivating them by unchecking them or checking the ones I agree to deactivate before building the patch.

Link to comment
Share on other sites

Those would be mods which can be entirely merged into the bashed patch, thus leaving the original ESP activated takes up a valuable ESP slot in your load order to no purpose. Wrye Bash will deactivate the original ESP and it will be displayed in your Mod tab with a green box with a cross in it.

 

Leave the check marks as WB has them and rebuild your bashed patch.

Edited by Striker879
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...