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Enemies won't attack with MMM (+OOO)


CBassNL

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I'm having this problem where not a single creature attacks me. Enemies like undead, animals and other creatures just walk around peacefully, and only attack when I attack first. The same problem occurs with human-like enemies (bandits and such), but they switch to combat mode when I talk to them.

 

This only occurs in exterior location, in interiors the enemy behaves normal and attack on sight.

 

My PC-specs are good, I've used BOSS (but it still might be a load-order problem, or missing plugin), I'm using MMM 37b3, OOO 1.35, OBSE 20.6.

 

This is my load-order:

 

 

Oblivion.esm
All Natural Base.esm
Tamrielic Ingredients.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
Mart's Monster Mod for OOO.esm
TamrielTravellers.esm
bookplacing.esm
Fundament.esm
Lattamerv3.esm
Younger Hotter NPC's v1.0.esp
Unofficial Oblivion Patch.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
Natural_Habitat_by_Max_Tael.esp
All Natural.esp
All Natural - SI.esp
All Natural - MMM Patch.esp
Weather Debug Ring.esp
Weather Debug Ring - SI.esp
Immersive Interiors.esp
Enhanced Water v2.0 HD.esp
All Natural - Real Lights.esp
WindowLightingSystem.esp
Book Jackets Oblivion - BP.esp
CT-Com's Torch Compendium.esp
FullGrass1.1.esp
ImprovedSigns.esp
moregems.esp
Oblivion Collectible Cards.esp
VA_BetterGold.esp
Wyverex's - Runes.esp
Streamline 3.1.esp
DLCHorseArmor.esp
DLCOrrery.esp
DLCVileLair.esp
DLCMehrunesRazor.esp
DLCSpellTomes.esp
CM_Better Wine.esp
CM_Better Wine_SI.esp
FineWeapons.esp
HiddenSkulls.esp
Masks.esp
RustyItems.esp
Thieves Arsenal.esp
RealSwords - Bosmer LO-NPC.esp
DLCThievesDen.esp
ExnemRuneskulls.esp
Tamrielic_Ingredients_cOMbo.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-Combat_Skills_Perks_Marksmanship.esp
OOO-DaedraLord_Quests.esp
OOO-Deadly_Combat.esp
OOO-DLT_Immersion.esp
OOO-Level_Normal.esp
OOO-Potions.esp
Alluring Potion Bottles v3.esp
Mart's Monster Mod for OOO.esp
Mart's Monster Mod - Shivering Isles.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - Less Bone Loot.esp
Mart's Monster Mod - Spawn Rates - Moderate Increased.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - More Wilderness Life.esp
Mart's Monster Mod - Friendlier Factions OOO.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Diverse WaterLife.esp
Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp
TamrielTravellerAdvscript.esp
TamrielTravellers4MMM.esp
TamrielTravellersFactionAll.esp
Better Dark Brotherhood Sanctuary.esp
DoTheUnderdark.esp
ImpeREAL City Unique Districts - All the Districts - Merged.esp
ImpeREAL City Unique Districts - All the Districts Visible From Cyrodiil.esp
ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp
mythsandlegends.esp
Secrets-UL edition.esp
DLCFrostcrag.esp
Knights.esp
Oscuro's_Oblivion_Overhaul - Knights of Nine.esp
(Unique landscapes+patches)
OblivionCollectibleCards-UniqueLandscapes Merged patch.esp
ImpeREAL Empire - Unique Forts.esp
ImpeREAL Empire - Unique Forts - OOO FCOM patch by Xtudo.esp
Natural_Vegetation_by_Max_Tael.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
Harvest [Flora] - DLCVileLair.esp
Book Placement v2.esp
Bag of Alchemy.esp
BrighterTorches_v1.2.esp
Leviathan Soulgems.esp
P1DkeyChain.esp
Skill Perk Descriptions Enhancement.esp
ATakesAll.esp
Bundlement.esp
nGCD.esp
CCR - Capucine.esp
LattamerV3_P-rrtyCure_Hair_Module.esp
Sprinting.esp
MassA.I.esp
Bashed Patch, 0.esp

 

I've tried to deactivate one mod at the time, and the combination of MMM and OOO seems to be the problem. The game runs fine, but the game is kinda boring when you're wandering around Cyrodiil when nobody is attacking me. I wanna get killed, damnit! :P Can anybody help me out with this?

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The game has an enemy NPC AI limit. If you have mods like MMM with over-spawning, you tend to get this behaviour. Reduce the spawn rates. You can also check the tweaks in Wrye Bash to increase how many enemies are allowed, though this is not foolproof, due to said engine limitations.
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How high is your Personality? Above 80 nobody attacks. The enemy runs past me and attacks my CM Partners.

see:http://www.uesp.net/wiki/Oblivion:Personality

You could take advantage of this and strip the enemy down to their shorts with Muffinshare it works on creatures as well.

A whole world of comical entertainment reveals itself when you don't have to fight anymore. You can also cause fighting by spiking common weapons with frenzy spell. The results of my ongoing experiments are under my name in Tesnexus.

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Thanks for the replies.

 

The second last plugin in my list actually modifies the iNumberActorsInCombatPlayer setting to 50. That should be enough.

 

My personality was 55, I've used console commands to lower it to see if that's the problem, but it wasn't...

 

Any more suggestions? I still think one of the MMM master files is the problem. Cause when I deactivate the MMM master files, the problem doesn't occure.

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Thanks for the replies.

 

The second last plugin in my list actually modifies the iNumberActorsInCombatPlayer setting to 50. That should be enough.

 

My personality was 55, I've used console commands to lower it to see if that's the problem, but it wasn't...

 

Any more suggestions? I still think one of the MMM master files is the problem. Cause when I deactivate the MMM master files, the problem doesn't occure.

 

Setting iNumberActorsInCombatPlayer even to 1000 will make no difference. Like I said, there is a hard limit (I don't recall how high). Game settings are only of use within the limits of the game.

 

The advice about Personality is a very valid point, and one to look into, but you have already proven my initial post by saying that MMM is at the root of it.

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