Zorkaz Posted July 27, 2019 Share Posted July 27, 2019 When there's a locked door and only you have the key you still unlock it.My question: If you unlocked it all NPCs can go through it, right? And if they do, is there a possibility to make it player only Link to comment Share on other sites More sharing options...
thousande Posted July 27, 2019 Share Posted July 27, 2019 I have not tried it yet, but someone suggested using navcut meshes and script the meshes. Eg. enable / disable the navcut using script. More information here: https://www.creationkit.com/index.php?title=NAVCUT Link to comment Share on other sites More sharing options...
niston Posted July 28, 2019 Share Posted July 28, 2019 Yes, if unlocked, NPC can go through that door. Navcuts are only processed when the player is in the cell. Also, when a Navcut is enabled after an NPC started pathing, they will be oblivious to the Navcut. There are also minimal use doors. From what I remember reading, NPCs will "go out of their way" to avoid these doors. Putting a trigger in front of the door is another idea. Have it lock the door when !<playerRef> enters the trigger and unlock when <playerRef> does. Link to comment Share on other sites More sharing options...
SKKmods Posted July 28, 2019 Share Posted July 28, 2019 Navcut enable/disable is the usual base game method to allow the player but not npc actors through. Does cause companions to get stuck and then teleport on 3d unload or location change. Link to comment Share on other sites More sharing options...
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