zebda Posted July 28, 2019 Share Posted July 28, 2019 Hello! Basically, the only thing the Difficulty Slider affects is the damage you deal to enemies (NPC, Creature, etc.) and the damage they do to you. The Leftmost = player inflicts 6x damage; enemies 1/6x damage Middle = player 1x damage; enemies 1x damage The Rightmost = player deals 1/6x damage; enemies do 6x damage I've been looking for something that could change these values. For example, increasing the damage dealt by (NPC/Player) to 2x while holding the damage received constant 1x. I managed to change this for Skyrim through the Creation Kit, by only editing some specific settings; "fDiffMultHPByPC" and "fDiffMultHPToPC". But for Oblivion, no such settings exist in the Construction Set. I haven't found anything that does something like this. In fact, there are many mods that cover other aspects of damage dealing, but none of them has a formula or script that alters all the damage values simultaneously, as the difficulty slider do (I mean Hand to Hand damage, Weapon damage, Magicka damage, and Creature attack damage). I'd be willing to help if I can! Thank you for taking a peek at this. Link to comment Share on other sites More sharing options...
Grogrokl Posted July 28, 2019 Share Posted July 28, 2019 (edited) I don't know if such settings exist but you can easily solve the problem by adjusting the player health instead since doubling the player health is almost the same thing as halving enemy damage and vice versa.By default the player character has twice as much health as NPCs I think (you can look up the exact numbers at uesp.net) so the player character is unfairly advantaged by default. If you reduce the player health with 50% (so that he has the same health as NPCs) then that is basically the same thing as doubling the damage of all enemies while your own damage is uneffected. If you want enemies to do less damage while the PC does the same, then you can just increase the player health instead.You can also use the setting in MOO which multiplies ALL damage in the game by x and combine that with adjustments to the difficulty slider and/or the player health in order to get a result you want. Edited July 28, 2019 by Grogrokl Link to comment Share on other sites More sharing options...
ReverendFelix Posted July 30, 2019 Share Posted July 30, 2019 (edited) You can use wrye bash or similarly adjust max armor rating to 100 or above. Mine is set to a 250 max. But my game is very heavily modded. It basically makes armor do it's job properly. Meaning once you hit a 100 armor rating or above, the damage received is 0. Until your armor starts to degrade that is. In my opinion, this is far more immersive than being capped at an 80% damage reduction. And you don't need much to pull this adjustment off. Edit; For damage output, just take you favorite weapon into tes4edit or the cse and modify its damage. Edited July 30, 2019 by ReverendFelix Link to comment Share on other sites More sharing options...
RatTech2099 Posted July 31, 2019 Share Posted July 31, 2019 As someone who favours light armour for my characters I find agility makes the biggest difference over anything else. I've always played with the difficulty slider in the middle since equal damage for all seems to be the most sensible. I didn't know about the health difference between PCs and NPCs though and I always assumed it was the same Link to comment Share on other sites More sharing options...
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