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Transmute mod to end all transmute mods!


babutler

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For your consideration...

 

The concept for this mod is simple at its roots. However, I do not have the necessary skill set to accomplish this, so I am submitting my idea here in hopes that someone might pick it up and run with it.

(I really don't know why Bethsoft didn't make the Transmute spell work like this in the first place...)

 

Ideally the spell would run a script that would access the players inventory and single out all of the ore and ingots that the player is carrying and display them in a list similar to one of the crafting menus.

From there, the player could select the type and quantity of the material that they want to transmute. With this selection made the next step would be for the player to select the material that they want their selection to transmute into.

 

If there are other existing mods that add material types I would hope that this mod would be able to integrate them.

 

If at all possible, I think that restricting the transmutation to a similar state item would be best so as to avoid turning ore into ingots or reversing the process without the use of the smelter. (I would personally shy away from turning ingots back into ore as it really doesn't make sense to un-refine raw material. With that said, I suppose that at a high level or through learning a character could transmute ores into ingots.)

 

This mod could be restricted by a series of required books to learn the transmutation and refinement processes (similar to the Crafting 300 mod's method for learning diferent weapon styles) or simply via skill level requirements (most likely Alteration and/or Smithing).

 

 

Where this mod primarily differs from other Transmute spell re-hashes is that the player could change ANY material into ANY OTHER material rather than only being able to change them into (at best) the next most valuable material in a scale.

The other noticable variation from common reimaginings of this spell is that it would incorporate a user interface that would allow the player to select the amount of the material to be changed instead of only being able to change one at a time or all of the one type at a time.

 

 

Farther expansion could offer the ability to change non-metals into metals (ie. wood to iron and vice versa) or alchemy ingredients into other useful things based on skill levels; most likely it would be alteration and alchemy based (ie. fire salts to frost salts, salt to sugar, charcoal or coal to gems, etc... Preferably things that make sense). At incredibly high levels, the transmuter could be allowed to turn anything into anything; though this would mostly be for humors sake and entirely optional to the player... the idea of turning a mushroom or a fish into a chunk of ebony is humorous to me anyway.

 

All community input is more than welcome...

And if this mod already exists somewhere, my apologies for the mistake in posting this here.

 

Please post replies here if you think this can be done and/or if you are willing to work on it.

 

Thank you for considering taking this on or adding constructive criticisms.

B.

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