Guest deleted6419983 Posted July 30, 2019 Share Posted July 30, 2019 Hi there i want to ask you guys which are the best gameplay overhaul that dosent require a lot of patching for weapon mods. And it can be older overhaul i dont care as far as they work because some of older mods dosent work anymore. So i was looking atImmersive gameplay which i rly like but i have two downsides for itFirst is that im not sure about how i fell on you have a lot of specials from the start and second is that it touches buildings and settlements crafting bevause i use mods kije workshop rearranged which has no patch.Second was better licatuonal dmg and i want to ask you guys how you feel abozt this one espevially about balance around mod weapons. He have patches for some but i dont use any of thise weapons that he made a patch for. And here im especially worry about my favorite gun p90 where i rl, affraid about balance. If you have any other recomendation feel free to give me szggestion please.It can be even smaller mods that do similiar things.I dont care about how much ESP i will have in game i usually have only 150 anyeay. So thanks for responds and any suggestions :) Link to comment Share on other sites More sharing options...
geala Posted July 30, 2019 Share Posted July 30, 2019 (edited) You should look through the "Gameplay Effects and Changes" and "Overhauls" sections of the Nexus. There are a lot of mods, bigger and smaller, dealing with this theme. What is the best is a matter of taste. Personally I use BLD, Better Locational Damage https://www.nexusmods.com/fallout4/mods/3815 (with Fallout Loot Overhaul and several additional changes made by me to both mods), as it deals with the damage and the health of the player/NPCs. Pure damage mods are not enough in my opinion. Many of such mods have problems with additional weapons which use vanilla stats of course and are too strong or weak in the modded game. Some do not, if they change just damage multipliers or use perks. I'm not a fan of such an approach however. I'm using as few additional weapons as possible and don't have problems to patch them accordingly to BLD standards (which is not difficult with FO4Edit). You could adjust your favorite gun mod the same way. BTW I find this mod interesting, from the description: https://www.nexusmods.com/fallout4/mods/35506. I did not try it as such trials would involve a lot of changes with your game design and .esps made by me to merge and adjust, so I cannot judge from experience. The mod seems abandoned and I don't like this; the author of BLD for example is still around and cares for the mod. Edited July 30, 2019 by geala Link to comment Share on other sites More sharing options...
Guest deleted6419983 Posted July 30, 2019 Share Posted July 30, 2019 Ok and does it work same with better locatiinal dmg ? What i mean is can i patch everything only witg fo4edit or do i need ck ? I dont know anything about ck ,ou know. But im familiar wirg fo4edit. Link to comment Share on other sites More sharing options...
geala Posted July 30, 2019 Share Posted July 30, 2019 (edited) You don't need the CK. Which is fortunate because I never succeeded in getting it work, it always crashes, don't know why. :confused: For BLD (or similar mods with higher damage per weapon), if you don't use the patcher for the modded weapons listed, you need to manually edit the damage entries (so 1 or 2 per weapon), easy-peasy in FO4Edit. In the last version rifles also have armor penetration; you had to add it to your favorite gun if you wanted to have something similar on it. If not it's not a disaster. Edited July 30, 2019 by geala Link to comment Share on other sites More sharing options...
Guest deleted6419983 Posted July 30, 2019 Share Posted July 30, 2019 well iv never try to add armor penetration it is like to add a new keywords right ? i dont know how to do that all i know is how to make LVL list patches and change some Values in mods. And yeah i also had this problem with CK never manage to run it and when it did load up i couldnt open any mod in it i just dont know how it works :D.And a question does the patcher work like some kynd of scrypt or the patcher is only for selected weapons ? Link to comment Share on other sites More sharing options...
geala Posted July 31, 2019 Share Posted July 31, 2019 If you have questions especially to the BLD patcher, you should perhaps ask on the mod's Nexus posts page. I never used the patcher and don't know how it works. Also to the armor penetration, sadly I don't know. I read that rifles have an intrinsic 25% armor penetration. I did not look it up in FO4Edit yet how it concretely works, and what "rifle" means. In my opinion it should be coupled to rifle rounds (so no ap for the .45 combat rifle), but maybe that's not the system. Maybe it is the use of a keyword for an effect per weapon, in this case it would be quite easy to change or apply. Link to comment Share on other sites More sharing options...
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