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Help with advancing quest stages


sktchwlkr

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I'm currently building a "simple" quest and I've run into a few issues I could use some help with.
  1. I want to implement message popups when hitting certain quest steps and the only way that seems to work is when activating something by clicking on it like opening a door or picking up a book since you have to manually do those things. I'd like to have it activate when the quest advances automatically. Is this possible?
  2. Is it possible to advance the quest by sleeping in a specific bed? I see no script that implies this. The only one is something like setstageonactivate but it doesn't work.
  3. How exactly do I implement quest markers? Currently my quest starts by reading a book and the first step is to go to a location. When the player hits a triggerbox outside the location, the next step fires. However there's no map marker that points to the location. Do i need to script the map marker as well?
Thanks!

 

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RE #1 Quests have the ability to have stages where different things can occur. Each stage can have its own script fragment. Add your message box there. TIP: add a semi-colon to the code box and compile before trying to add properties, then go back and enter the correct code. Why? The fragment script is required to exist before properties can be added but the properties need to be present before the code can be completely written.

 

RE #2 I believe you would need to assign the target bed to a quest alias and add a script there so that when that bed is used the script is triggered. But I'm not certain on which events are best. There are probably a few possible approaches to achieve this.

 

RE #3 I may be mistaken but I think it has something to do with the quest's objectives. I haven't done many actual quests so don't take my word for it.

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