BlueDragon8137 Posted September 18, 2012 Share Posted September 18, 2012 (edited) OK using GECK rev 1.5.0.19 and am having two problems. First; I am only able to load the Fallout main, and only one other DLC data set at any time. This means I can’t load Operation Anchorage with Broken Steel, at the same time with or without the Main data set loading. If anyone has ideas for a fix I would greatly appreciate the help. Second problem is much more irritating to me at the moment. Any changes I make to my personal mods, may or may not let me save file properly, but if I make a new mod it will save and show in the data lists but the file cannot be found any ware on my hard drive. I have been working on a new drug mod that I’ve named BD_SSVdrug. I can load the dataset file and view the current build information but if I look/search the \Data <Dir> the file does not exist, hidden or otherwise. All help is much appreciated, Thanks Edited September 18, 2012 by BlueDragon8137 Link to comment Share on other sites More sharing options...
prensa Posted September 18, 2012 Share Posted September 18, 2012 BlueDragon8137 - Hello! "First; I am only able to load the Fallout main, and only one other DLC data set at any time. This means I can’t load Operation Anchorage with Broken Steel, at the same time with or without the Main data set loading. If anyone has ideas for a fix I would greatly appreciate the help." Sounds like you mean loading multiple masters, for some odd reason GECK's default setting is to prevent multiple masters. Fortunately it's easily fixed, you need to change a setting in the GECK's .ini in order to load multiple masters. GECK's .ini should be in the same place as your Fallout 3.ini. Go to your: Documents\My Games\Fallout3 Open this up in notepad: GECKCustom.ini & change this line: bAllowMultipleMasterLoads=0 To this: bAllowMultipleMasterLoads=1 Don't do it while GECK is running though or it will change the setting back when you close GECK. " Any changes I make to my personal mods, may or may not let me save file properly, but if I make a new mod it will save and show in the data lists but the file cannot be found any ware on my hard drive." Sounds like file redirection, are you using Vista or Win7 with GECK in the Ptrogram files? If so that's the likely problem, your mod is being saved but Windows is treating it as a possible security risk & saving it elsewhere. Stuff that's redirected ends up in a hidden folder in: C:\Users\ YOUR NAME \AppData\Local\Fallout 3 That folder will be in your User folder along with things like My Pictures, My Music etc. but it will be hidden. You can see it if you go to: Tools - Folder Options - View & select "Show hidden files, folders and drives". If this is what's happening you need to change your security settings, or right click on GECK & "Run as administrator". Also worth noting that GECK saves backup copies of your mod into: Fallout 3\Data\Backup They should be dated so you can see the latest one though if it is redirection they may be saved in that folder I mentioned above too. :) If none of that helps, make sure you don't have more than one install of Fallout 3. Sometimes people get it on disc then update to a STEAM version & forget to uninstall the old one. GECK may be saving to the old installation in that case. Hope this helps! Prensa Link to comment Share on other sites More sharing options...
masternetra Posted September 19, 2012 Share Posted September 19, 2012 (edited) +1 to prensa post. If you want Geck to save the mod in the fallout 3 directory you will have to run Geck with administrative privileges. Right-Click the Geck shortcut and select "Run as administrator" additionally to save yourself time you can set it to run as administrator by default by right-clicking the Geck shortcut, selecting properties and checking the "Run this program as an administrator" under the compatibility tab. Do note you will have to at least either be on a administrator account or at least know one's password (if on a limited account). Of course you would still need admin privileges to move the mods from your local directory into Fallout3's folder. Then of course there is using admin to drop the protection of the fallout3 folder, not recommend sense while it would remove the need for all that you essentially make the fallout 3 folder vulnerable to any program both stuff you put on, as well as stuff you might not be aware is on. Edited September 19, 2012 by masternetra Link to comment Share on other sites More sharing options...
BlueDragon8137 Posted September 19, 2012 Author Share Posted September 19, 2012 Thanks, both of you for the assistance and information. Yes, I am already running both my game and GECK in Administrator. Prensa, thanks for telling me how to set availability of multiple Master files. I am sure the support docs do say how to do this but I was unable to find any reference when I searched. That alone was a big help. I still can’t find the location that my Mod files are being saved, but the backup is being saved in the \Data\Backup\ <Dir>. I just have to remove the funky extension and restore the ESP. So while not being saved the way I would like I can still work around it and keep going with my Mods development. Again thanks for the help and information, I greatly appreciate it. Link to comment Share on other sites More sharing options...
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