halomano Posted August 3, 2019 Share Posted August 3, 2019 Nice Link to comment Share on other sites More sharing options...
sentinel1313 Posted August 3, 2019 Share Posted August 3, 2019 We are so fortunate to have you , mathy! Link to comment Share on other sites More sharing options...
celiand Posted August 4, 2019 Share Posted August 4, 2019 We love your mods my friend mathy79 !!!! Link to comment Share on other sites More sharing options...
Shiva182 Posted August 5, 2019 Share Posted August 5, 2019 hmm, not a mention of 3D Trees and Plants, which in my opinion is his best mod and his most endorsed. Link to comment Share on other sites More sharing options...
Chasco31 Posted August 6, 2019 Share Posted August 6, 2019 In response to post #72316593. Shiva182 wrote: hmm, not a mention of 3D Trees and Plants, which in my opinion is his best mod and his most endorsed.true Link to comment Share on other sites More sharing options...
Sorlomon Posted August 8, 2019 Share Posted August 8, 2019 (edited) What's your workflow now and what was it before you accessed the other softwares(the ones beside Blender)? Also, how do you export models from Blender into Nifskope? Older Blender version or some other way? What are some time saving tips and tricks you wish you knew in the beginning? What game model centric things should be kept in mind(aside from the general "keep it low poly")? Then again, how do you decide what is low or acceptable poly for the object you're doing? Thanks for your work and mods. :) Edited August 8, 2019 by Sorlomon Link to comment Share on other sites More sharing options...
mathy79 Posted August 8, 2019 Share Posted August 8, 2019 (edited) In response to post #72385403. #72394408 is also a reply to the same post.Sorlomon wrote: What's your workflow now and what was it before you accessed the other softwares(the ones beside Blender)?Also, how do you export models from Blender into Nifskope? Older Blender version or some other way?What are some time saving tips and tricks you wish you knew in the beginning?What game model centric things should be kept in mind(aside from the general "keep it low poly")? Then again, how do you decide what is low or acceptable poly for the object you're doing?Thanks for your work and mods. :)mathy79 wrote: And don’t get me wrong , I’d be happy to share my workflow but it’s very different for every type of model. If u could be more specific I would provide all the info, although to be honest it would be too technical to be an interesting reading What's your workflow now and what was it before you accessed the other softwares(the ones beside Blender)?Depends on the object, not sure how to answer that Also, how do you export models from Blender into Nifskope? Older Blender version or some other way?blender 2.79b and the nif plugin then upgrade to SSE format win NifOptimizer. From 3ds max it goes directly to sse nif, no upgrading required.What are some time saving tips and tricks you wish you knew in the beginning?I wish i knew about weight painting and how it affects certain parts of a mesh during wind animations, so that i wouldn't have to paint all my trees and plants from scratch. Many hours wasted over this.What game model centric things should be kept in mind(aside from the general "keep it low poly")? Then again, how do you decide what is low or acceptable poly for the object you're doing?As a general rule of thump , bethesda x 2 is a very acceptable polycount for most objects. SSE can handle it with no issues. For objects that are only found in interiors you can go a bit higher. I am trying to find some balance between good looks and low poly count , this is the essence of gaming modelling. Edited August 11, 2019 by mathy79 Link to comment Share on other sites More sharing options...
mathy79 Posted August 8, 2019 Share Posted August 8, 2019 (edited) In response to post #72385403. #72388058 is also a reply to the same post.Sorlomon wrote: What's your workflow now and what was it before you accessed the other softwares(the ones beside Blender)?Also, how do you export models from Blender into Nifskope? Older Blender version or some other way?What are some time saving tips and tricks you wish you knew in the beginning?What game model centric things should be kept in mind(aside from the general "keep it low poly")? Then again, how do you decide what is low or acceptable poly for the object you're doing?Thanks for your work and mods. :)mathy79 wrote: What's your workflow now and what was it before you accessed the other softwares(the ones beside Blender)?Depends on the object, not sure how to answer that Also, how do you export models from Blender into Nifskope? Older Blender version or some other way?blender 2.79b and the nif plugin then upgrade to SSE format win NifOptimizer. From 3ds max it goes directly to sse nif, no upgrading required.What are some time saving tips and tricks you wish you knew in the beginning?I wish i knew about weight painting and how its affects certain parts of a mesh during wind animations, so that i wouldn't have to paint all my trees from scratch. Many hours lost on this.What game model centric things should be kept in mind(aside from the general "keep it low poly")? Then again, how do you decide what is low or acceptable poly for the object you're doing?A general rule of thump , bethesda x 2 is a very acceptable polycount for most objects. SSE can handle it with no issues. For objects that are only found in interiors can go a bit higher. I am trying to find some balance between good looks and low poly count , this is the essence of gaming modelling. And don’t get me wrong , I’d be happy to share my workflow but it’s very different for every type of model. If u could be more specific I would provide all the info, although to be honest it would be too technical to be an interesting reading Edited August 8, 2019 by mathy79 Link to comment Share on other sites More sharing options...
rougeshot Posted August 8, 2019 Share Posted August 8, 2019 A class act with exceptional talent! Keep up the great work mathy! Link to comment Share on other sites More sharing options...
SuaveHelios Posted August 14, 2019 Share Posted August 14, 2019 thank you for everything mathy Link to comment Share on other sites More sharing options...
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