Zurgnunus Posted August 3, 2019 Share Posted August 3, 2019 Hey Guys! I am very bad at modding but strangely obsessed by it, all mod ideas i have fail! But this time i am trying to make a mod that has always been a dream of mine (not a complicated dream mind you!), in it when you get the big brained perk on old world blues you get an unremovable helmet that is your brain, to remove it you would have to chose to have your brain removed and thus remain with the brainless perk. I have the model for the helmet, and can see it in game just fine but i dont understand scripts enough so i can make this simple action! I want that when you get the perk you get the unremovable helmet and when you lose the perk you have it removed, can anybody help me? ps: I also wanted the item to be invisible in the inventory, to not break the ilusion of having your brain atatched to your head! Link to comment Share on other sites More sharing options...
uhmattbravo Posted August 5, 2019 Share Posted August 5, 2019 RobCo Certified has perks that add items. It could be worth looking at. Otherwise, it could potentially be as simple as something like: Short DoOnce Begin GameMode If DoOnce == 0 If Player.HasPerk BigBrained == 1 Player.additem Brainhat 1 Player.equipitem Brainhat 1 Stopquest BrainhatQuest Set DoOnce to 1 EndifEndif End ...in a quest script attatched to a quest (named BrainhatQuest in this example) with start game enabled checked. Link to comment Share on other sites More sharing options...
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