dikr Posted September 20, 2012 Share Posted September 20, 2012 Hey all, It seems some of my custom armor models don't show when I'm under water with my character and when the camera is still above the surface. The waterline seems to mask out the meshes. But it all looks fine when the camera is submerged too. Some info on the meshes: they have alpha properties, only cover parts of the body and are assigned to custom body slots (45, 46, 60 etc). Anyone an idea what causes this issue? Thanks, dikr p.s.: picture shows leggings being partially masked by waterline. http://i68.photobucket.com/albums/i4/Yngling/water_zps26a0a9a2.jpg Link to comment Share on other sites More sharing options...
TedKuruk Posted June 14, 2018 Share Posted June 14, 2018 I have the same issue. Have you solved this? Link to comment Share on other sites More sharing options...
mugen808 Posted September 18, 2022 Share Posted September 18, 2022 I have the same issue, anyone knows what it is related to? Link to comment Share on other sites More sharing options...
mugen808 Posted September 29, 2022 Share Posted September 29, 2022 EDIT: SOLVED open your armor OSP in OutfitStudio. on the right panel, under Meshes, select the armor with this problem. Double click on it to open shaders property.Chances are "Alpha Blend" is ticked. If so, untick it. Save. Build the armor again in Bodyslide with build morph ticked. It should now be alright. Link to comment Share on other sites More sharing options...
Recommended Posts