clipfox Posted September 24, 2012 Author Share Posted September 24, 2012 I'll have to give it a try, thanks! Link to comment Share on other sites More sharing options...
Ashenfire Posted September 24, 2012 Share Posted September 24, 2012 I'll have to give it a try, thanks! Tell me how it goes. Link to comment Share on other sites More sharing options...
clipfox Posted October 7, 2012 Author Share Posted October 7, 2012 I'll have to give it a try, thanks! Tell me how it goes.Hey Ash, I tried the plugin. No discernible difference in resource usage that I could see, however transitioning from interior to exterior cells became more unstable. Link to comment Share on other sites More sharing options...
LucDeveroux Posted October 7, 2012 Share Posted October 7, 2012 First IIRC the committed memory and the working set are not to be added. Working set is the memory actually being used ATM.committed memory is the shared (ram and page file) memory reserved by the OS for the process, regardless how much it uses ATM. The one that counts towards the cap is the working set. The mods that add buildings... how many are that and more important what ones are they?Some of the most memory hungry mods are the ones that add a few buildings.They are the ones that clutter the memory to the extreme. Try to make a clean safe. Follow these instructions. Link to comment Share on other sites More sharing options...
bben46 Posted October 7, 2012 Share Posted October 7, 2012 There is (currently ) no beyond 4G for Skyrim - it is a 32 bit program and cannot use more than 4G - this is a limitation of 32 bits and not a problem. Hopefully the next gen PC games will be 64 bit capable. For those with 64 bit systems, I am looking into the possibility of using some of the extra ram that Skyrim just cannot use as a ram disk. Possibly as a swap disk for the page file. (and other stuff when not playing games) You will need more than 6G to do this - the FREE program I have found for this will only support a 4G ramdisk. (a for pay version supports a lot more) This may require using symlinks or junctions also Link to how to create a ramdisk: http://blog.laptopmag.com/faster-than-an-ssd-how-to-turn-extra-memory-into-a-ram-disk Link for a way to create and use your own junctions in Win7: http://technet.microsoft.com/en-us/sysinternals/bb896768.aspx If anyone manages to get this working post the instructions and I will include it (or a link to your own post) in my troubleshooting blog. :thumbsup: Link to comment Share on other sites More sharing options...
clipfox Posted October 7, 2012 Author Share Posted October 7, 2012 First IIRC the committed memory and the working set are not to be added. Working set is the memory actually being used ATM.committed memory is the shared (ram and page file) memory reserved by the OS for the process, regardless how much it uses ATM. The one that counts towards the cap is the working set. The mods that add buildings... how many are that and more important what ones are they?Some of the most memory hungry mods are the ones that add a few buildings.They are the ones that clutter the memory to the extreme. Try to make a clean safe. Follow these instructions. Thanks for the explanation. Here's a list of my mods. I can disable a bunch of them, because they aren't so near and dear to me that I'd choose loading them over my game being flaky. Here's my loadorder:Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmSkyMoMod.esmBertsBreezehomeGarden.esmBertsBreezehomeRemodel.V.1.0(esm).esmBertsBreezehomeRemodel.V.1.0(esm2).esmBertsBreezehomeGarden(Remodel).esmBlackreachRailroad.ESMApachiiHair.esmApachiiHairFemales.esmApachiiHairMales.esmBBLuxurySuite.esmokaazah.esmBertsBreezeCellar.v.1.0(esm).esmBertsBreezehomeGardenConnector(CellarESM).esmHighResTexturePack01.espHighResTexturePack02.espUnofficial Skyrim Patch.espunofficial dawnguard patch.espUnofficial Hearthfire Patch.espdawn_addon_part3.espdawn_addon_part2.espdawn_addon_part1.espbetter embers.espblade temple visitors.espCatsofskyrim.espcobwebless proudspire.espdungeonquestawareness.espfishinginskyrim.esphalf-sized snowberries.esphqsnow.espimprovedskillbooks.espunlimitedbookshelves.esplush trees.espmammoth hide.espMannequins.espnew guards.espreal mountains.esprealistic clouds.espsmithing&clothings_variety_mod.espwerewolvesofskyrim.espMart's Savegame DeBloatifier.espskyui.espamuletsofthedivines.espBBLSspouse.espCloaks.espcrimson dragon armor.espket_fang.espmatys knights of the nine armor 2.1.esptbmchrysamere.espthehelm.espabandonedstronghold - gash murug.espadalmatar.espBBLuxurySuiteExt.espBBLSmusic.espBertsBreezehomeGarden(Remodel-Cheat).espbetterbreezehome.espbeyond_skyrim.espblackmarsh.espblackreachrailroad.espBluecreek Estate.espbuildablehouse.espelvenwood.espEverspring Grotto.esphg.esphometree.espkatixasciderhouse.espkynesguard.espowninggoldenglowestate.espradiance.espskyhaventempleenhanced.espsolitude sanctuary.espvortai.espalternate sunglare.espbetterquestobjectives.esphqworkbenchandgrindstone.espjm_betteralchemysatchel.esphunting in skyrim.espdd - realistic ragdoll force - realistic.espnaturalisticwerewolf.espspellforcelightning.espdovahkiinrelax.espenchantmentcleanser.espprivate_nokillblur_test.espcrimson tide - blood.espfriendlybrynjolf.espawnuldthebold.espUFO - Ultimate Follower Overhaul.espclyde.espzz_dragonagecompanions.espmarriagemod - alpha v3.espBBLSVisitors.espBBLuxurySuiteClassier.espxce.espxced.esp[mpx]raceheights.espBashed Patch, 0.espokaazah_update.espokaazah_dawnguard.espaventus aretino fix.espbetterblackreach.espfayeedtheargonianfollower.espfriendly_fox.espgypsyandthewolf.espmarcus.espmxschadenfreude.espnikolai.espcompanionsarisefinal.espbrotherandsister.espmore blades in the skyhaventemple.espsweet roll hut.espcolossus.espimprovedskyforge.espkhablkmrket.espzkg.esp(ndc)idemdallsfolly.espalduins dragonplate armor.espBertsBreezeCellar(esp.V2.0).espBertsBreezehomeCellar(Claude).espBertsBreezehomeGreenhouse.V.2.0.espBertsBreezehomeRemodel(Update.5).espbetter underwater sight - clearer.espBlackwoodCompanyHall.espcooking matters.espcyandaedricarmor.esphigh res hawk replacement - normal.espjbs_hunting.espjnl - lots more followers.espjtcn_main.espoblivion.esprespectful guards.espridgeview house.espriverhearth home.esproye_thefableofursus.espskyfix.espskyrimgranary.espsnowelves05.espsnowelves07.espsovereign_castle.espsummersetisles.espsummonablecreatures.espsyriosevenstring.esptamaris.esptavefalkreath.espteg_telvannihall.espthe drunkard drinks v1.00.espthe grotto-arena for skyrim.espthe mcmiller chronicles.espthe tool of the gray fox quest.espthe tree of vjaas.espthefrontier.esptomb of garok.espundergroundlake.espvanhalensnoweleves09.espvisibledaedricshrines.espwolf watch overlook.espwolftestdialouge.espxeno's rest.espmasterssanctuary.esptheunknowntreasurehunt.espbeastwithin.espgniadek_knowthyself.espmixwatermill.espnpc male overhaul.esporc stronghold grommash v1.00.espproudspire manor guest room upgrade.espranch house.espsec_omega.espsky haven temple m&m lite.espthe werewolf book.espthefoxhole.espvolkiharimproved.espvorstag.espkatixasbeerbrewery.espGreenWaterFix_Compatible.esp Link to comment Share on other sites More sharing options...
clipfox Posted October 8, 2012 Author Share Posted October 8, 2012 There is (currently ) no beyond 4G for Skyrim - it is a 32 bit program and cannot use more than 4G - this is a limitation of 32 bits and not a problem. Hopefully the next gen PC games will be 64 bit capable. For those with 64 bit systems, I am looking into the possibility of using some of the extra ram that Skyrim just cannot use as a ram disk. Possibly as a swap disk for the page file. (and other stuff when not playing games) You will need more than 6G to do this - the FREE program I have found for this will only support a 4G ramdisk. (a for pay version supports a lot more) This may require using symlinks or junctions also Link to how to create a ramdisk: http://blog.laptopmag.com/faster-than-an-ssd-how-to-turn-extra-memory-into-a-ram-disk Link for a way to create and use your own junctions in Win7: http://technet.microsoft.com/en-us/sysinternals/bb896768.aspx If anyone manages to get this working post the instructions and I will include it (or a link to your own post) in my troubleshooting blog. :thumbsup:Yeah, I knew about the whole 32 bit 4GB limit thing. I just wasn't sure if commit set counted towards the 4GB. I don't care if the game uses 4GB or more or less. Mainly, I just want the game to stop getting stuck and sitting there displaying the loading screen whenever I leave an interior cell to the world. While it doesn't happen all of the time now, it happens enough that it's very frustrating. :( OH! Also, I cannot load up a "Skyrim" location savefile when starting the game. It gets stuck on the loading screen forever. I first have to load up a save game in which I'm inside a building, then from there, I can load a save game in which I'm outside. Though this also doesn't guarantee that the game doesn't get stuck. I guess I can look into the RAMdisk thing, but I'd rather have the problem go away first. :) Link to comment Share on other sites More sharing options...
LucDeveroux Posted October 8, 2012 Share Posted October 8, 2012 Well, I can't say much to quite a few of your mods, but if you have posted them in the load order I already see one problem. Bashed Patch 0.esp needs to be last in the list, or at least near the end.If any mod that you have needs to be after that, it will tell you so in the description.There are only a handful of that. Try to run BOSS, maybe that helps you. Also, your "couple" of outside buildings are quite a few as I see them. I don't personally know what betterblackreach.esp does, and what mod installs it, but if it is anything even remotely similar to the "better whiterun" mod then that could be your killer. Link to comment Share on other sites More sharing options...
clipfox Posted October 8, 2012 Author Share Posted October 8, 2012 Well, I can't say much to quite a few of your mods, but if you have posted them in the load order I already see one problem. Bashed Patch 0.esp needs to be last in the list, or at least near the end.If any mod that you have needs to be after that, it will tell you so in the description.There are only a handful of that. Try to run BOSS, maybe that helps you. Also, your "couple" of outside buildings are quite a few as I see them. I don't personally know what betterblackreach.esp does, and what mod installs it, but if it is anything even remotely similar to the "better whiterun" mod then that could be your killer.Yeah, I ran BOSS. I'll try moving bashed to the end again. As to the "couple" of buildings, it USED to be a couple until Steam Workshop got ahold of it. I normally just use SKSE to load Skyrim. Opened Steam to install the Dawnguard & Hearthfire DLC and stepped away. Never used Workshop to install anything before, so I had "subscribed" to stuff earlier I wanted to look at later not realizing that when they say "subscribe" they really mean "I decided that 'install' mod is too obvious so I'm going to call it 'subscribe' instead." (I've been using NMM to install mods mainly. Do the building mods affect the game when you're not in the cell they modify? The problem I'm having isn't really centralized to say Whiterun, or whatever. Link to comment Share on other sites More sharing options...
LucDeveroux Posted October 8, 2012 Share Posted October 8, 2012 In my experience, unfortunately yes, it does. Don't ask me why, I could only guess. But it seems that you should unsubscribe from a few of these mods.Maybe that helps. And why the building mods are the killer... well, take a "simple" building added by a mod.What does it really do?It adds a couple of hundred little objects, like windows, hinges, beams. Of course doors and whatever.Now take a few of the more complex building mods. Each of them adds a few tens of thousands little objects.And that is only to the world space.Now you won't have any idea what the modder moved, changed, deleted or simply disabled to make room for his little town.Now add a few NPCs with dialog options, an AI and what an NPC else needs so...And if it is not designed and programmed exceptionally good, all that is not contained in cell xy but gets added to the whole world space.So you walk into the open world, and wham, all is loaded at once. Does not so nice things. Link to comment Share on other sites More sharing options...
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