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Skyrim RAM usage increases...


clipfox

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  • 2 weeks later...

I'll have to give it a try, thanks!

 

 

Tell me how it goes.

Hey Ash,

 

I tried the plugin. No discernible difference in resource usage that I could see, however transitioning from interior to exterior cells became more unstable.

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First IIRC the committed memory and the working set are not to be added.

 

Working set is the memory actually being used ATM.

committed memory is the shared (ram and page file) memory reserved by the OS for the process, regardless how much it uses ATM.

 

The one that counts towards the cap is the working set.

 

The mods that add buildings... how many are that and more important what ones are they?

Some of the most memory hungry mods are the ones that add a few buildings.

They are the ones that clutter the memory to the extreme.

 

Try to make a clean safe.

 

Follow these instructions.

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There is (currently ) no beyond 4G for Skyrim - it is a 32 bit program and cannot use more than 4G - this is a limitation of 32 bits and not a problem. Hopefully the next gen PC games will be 64 bit capable.

 

For those with 64 bit systems, I am looking into the possibility of using some of the extra ram that Skyrim just cannot use as a ram disk. Possibly as a swap disk for the page file. (and other stuff when not playing games) You will need more than 6G to do this - the FREE program I have found for this will only support a 4G ramdisk. (a for pay version supports a lot more) This may require using symlinks or junctions also

 

Link to how to create a ramdisk: http://blog.laptopmag.com/faster-than-an-ssd-how-to-turn-extra-memory-into-a-ram-disk

 

Link for a way to create and use your own junctions in Win7: http://technet.microsoft.com/en-us/sysinternals/bb896768.aspx

 

If anyone manages to get this working post the instructions and I will include it (or a link to your own post) in my troubleshooting blog. :thumbsup:

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First IIRC the committed memory and the working set are not to be added.

 

Working set is the memory actually being used ATM.

committed memory is the shared (ram and page file) memory reserved by the OS for the process, regardless how much it uses ATM.

 

The one that counts towards the cap is the working set.

 

The mods that add buildings... how many are that and more important what ones are they?

Some of the most memory hungry mods are the ones that add a few buildings.

They are the ones that clutter the memory to the extreme.

 

Try to make a clean safe.

 

Follow these instructions.

 

Thanks for the explanation. Here's a list of my mods. I can disable a bunch of them, because they aren't so near and dear to me that I'd choose loading them over my game being flaky.

 

Here's my loadorder:

Skyrim.esm

Update.esm

Dawnguard.esm

HearthFires.esm

SkyMoMod.esm

BertsBreezehomeGarden.esm

BertsBreezehomeRemodel.V.1.0(esm).esm

BertsBreezehomeRemodel.V.1.0(esm2).esm

BertsBreezehomeGarden(Remodel).esm

BlackreachRailroad.ESM

ApachiiHair.esm

ApachiiHairFemales.esm

ApachiiHairMales.esm

BBLuxurySuite.esm

okaazah.esm

BertsBreezeCellar.v.1.0(esm).esm

BertsBreezehomeGardenConnector(CellarESM).esm

HighResTexturePack01.esp

HighResTexturePack02.esp

Unofficial Skyrim Patch.esp

unofficial dawnguard patch.esp

Unofficial Hearthfire Patch.esp

dawn_addon_part3.esp

dawn_addon_part2.esp

dawn_addon_part1.esp

better embers.esp

blade temple visitors.esp

Catsofskyrim.esp

cobwebless proudspire.esp

dungeonquestawareness.esp

fishinginskyrim.esp

half-sized snowberries.esp

hqsnow.esp

improvedskillbooks.esp

unlimitedbookshelves.esp

lush trees.esp

mammoth hide.esp

Mannequins.esp

new guards.esp

real mountains.esp

realistic clouds.esp

smithing&clothings_variety_mod.esp

werewolvesofskyrim.esp

Mart's Savegame DeBloatifier.esp

skyui.esp

amuletsofthedivines.esp

BBLSspouse.esp

Cloaks.esp

crimson dragon armor.esp

ket_fang.esp

matys knights of the nine armor 2.1.esp

tbmchrysamere.esp

thehelm.esp

abandonedstronghold - gash murug.esp

adalmatar.esp

BBLuxurySuiteExt.esp

BBLSmusic.esp

BertsBreezehomeGarden(Remodel-Cheat).esp

betterbreezehome.esp

beyond_skyrim.esp

blackmarsh.esp

blackreachrailroad.esp

Bluecreek Estate.esp

buildablehouse.esp

elvenwood.esp

Everspring Grotto.esp

hg.esp

hometree.esp

katixasciderhouse.esp

kynesguard.esp

owninggoldenglowestate.esp

radiance.esp

skyhaventempleenhanced.esp

solitude sanctuary.esp

vortai.esp

alternate sunglare.esp

betterquestobjectives.esp

hqworkbenchandgrindstone.esp

jm_betteralchemysatchel.esp

hunting in skyrim.esp

dd - realistic ragdoll force - realistic.esp

naturalisticwerewolf.esp

spellforcelightning.esp

dovahkiinrelax.esp

enchantmentcleanser.esp

private_nokillblur_test.esp

crimson tide - blood.esp

friendlybrynjolf.esp

awnuldthebold.esp

UFO - Ultimate Follower Overhaul.esp

clyde.esp

zz_dragonagecompanions.esp

marriagemod - alpha v3.esp

BBLSVisitors.esp

BBLuxurySuiteClassier.esp

xce.esp

xced.esp

[mpx]raceheights.esp

Bashed Patch, 0.esp

okaazah_update.esp

okaazah_dawnguard.esp

aventus aretino fix.esp

betterblackreach.esp

fayeedtheargonianfollower.esp

friendly_fox.esp

gypsyandthewolf.esp

marcus.esp

mxschadenfreude.esp

nikolai.esp

companionsarisefinal.esp

brotherandsister.esp

more blades in the skyhaventemple.esp

sweet roll hut.esp

colossus.esp

improvedskyforge.esp

khablkmrket.esp

zkg.esp

(ndc)idemdallsfolly.esp

alduins dragonplate armor.esp

BertsBreezeCellar(esp.V2.0).esp

BertsBreezehomeCellar(Claude).esp

BertsBreezehomeGreenhouse.V.2.0.esp

BertsBreezehomeRemodel(Update.5).esp

better underwater sight - clearer.esp

BlackwoodCompanyHall.esp

cooking matters.esp

cyandaedricarmor.esp

high res hawk replacement - normal.esp

jbs_hunting.esp

jnl - lots more followers.esp

jtcn_main.esp

oblivion.esp

respectful guards.esp

ridgeview house.esp

riverhearth home.esp

roye_thefableofursus.esp

skyfix.esp

skyrimgranary.esp

snowelves05.esp

snowelves07.esp

sovereign_castle.esp

summersetisles.esp

summonablecreatures.esp

syriosevenstring.esp

tamaris.esp

tavefalkreath.esp

teg_telvannihall.esp

the drunkard drinks v1.00.esp

the grotto-arena for skyrim.esp

the mcmiller chronicles.esp

the tool of the gray fox quest.esp

the tree of vjaas.esp

thefrontier.esp

tomb of garok.esp

undergroundlake.esp

vanhalensnoweleves09.esp

visibledaedricshrines.esp

wolf watch overlook.esp

wolftestdialouge.esp

xeno's rest.esp

masterssanctuary.esp

theunknowntreasurehunt.esp

beastwithin.esp

gniadek_knowthyself.esp

mixwatermill.esp

npc male overhaul.esp

orc stronghold grommash v1.00.esp

proudspire manor guest room upgrade.esp

ranch house.esp

sec_omega.esp

sky haven temple m&m lite.esp

the werewolf book.esp

thefoxhole.esp

volkiharimproved.esp

vorstag.esp

katixasbeerbrewery.esp

GreenWaterFix_Compatible.esp

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There is (currently ) no beyond 4G for Skyrim - it is a 32 bit program and cannot use more than 4G - this is a limitation of 32 bits and not a problem. Hopefully the next gen PC games will be 64 bit capable.

 

For those with 64 bit systems, I am looking into the possibility of using some of the extra ram that Skyrim just cannot use as a ram disk. Possibly as a swap disk for the page file. (and other stuff when not playing games) You will need more than 6G to do this - the FREE program I have found for this will only support a 4G ramdisk. (a for pay version supports a lot more) This may require using symlinks or junctions also

 

Link to how to create a ramdisk: http://blog.laptopmag.com/faster-than-an-ssd-how-to-turn-extra-memory-into-a-ram-disk

 

Link for a way to create and use your own junctions in Win7: http://technet.microsoft.com/en-us/sysinternals/bb896768.aspx

 

If anyone manages to get this working post the instructions and I will include it (or a link to your own post) in my troubleshooting blog. :thumbsup:

Yeah, I knew about the whole 32 bit 4GB limit thing. I just wasn't sure if commit set counted towards the 4GB.

 

I don't care if the game uses 4GB or more or less. Mainly, I just want the game to stop getting stuck and sitting there displaying the loading screen whenever I leave an interior cell to the world. While it doesn't happen all of the time now, it happens enough that it's very frustrating. :( OH! Also, I cannot load up a "Skyrim" location savefile when starting the game. It gets stuck on the loading screen forever. I first have to load up a save game in which I'm inside a building, then from there, I can load a save game in which I'm outside. Though this also doesn't guarantee that the game doesn't get stuck.

 

I guess I can look into the RAMdisk thing, but I'd rather have the problem go away first. :)

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Well, I can't say much to quite a few of your mods, but if you have posted them in the load order I already see one problem.

 

Bashed Patch 0.esp needs to be last in the list, or at least near the end.

If any mod that you have needs to be after that, it will tell you so in the description.

There are only a handful of that.

 

Try to run BOSS, maybe that helps you.

 

Also, your "couple" of outside buildings are quite a few as I see them.

 

I don't personally know what betterblackreach.esp does, and what mod installs it, but if it is anything even remotely similar to the "better whiterun" mod then that could be your killer.

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Well, I can't say much to quite a few of your mods, but if you have posted them in the load order I already see one problem.

 

Bashed Patch 0.esp needs to be last in the list, or at least near the end.

If any mod that you have needs to be after that, it will tell you so in the description.

There are only a handful of that.

 

Try to run BOSS, maybe that helps you.

 

Also, your "couple" of outside buildings are quite a few as I see them.

 

I don't personally know what betterblackreach.esp does, and what mod installs it, but if it is anything even remotely similar to the "better whiterun" mod then that could be your killer.

Yeah, I ran BOSS. I'll try moving bashed to the end again. As to the "couple" of buildings, it USED to be a couple until Steam Workshop got ahold of it. I normally just use SKSE to load Skyrim. Opened Steam to install the Dawnguard & Hearthfire DLC and stepped away. Never used Workshop to install anything before, so I had "subscribed" to stuff earlier I wanted to look at later not realizing that when they say "subscribe" they really mean "I decided that 'install' mod is too obvious so I'm going to call it 'subscribe' instead." (I've been using NMM to install mods mainly. Do the building mods affect the game when you're not in the cell they modify? The problem I'm having isn't really centralized to say Whiterun, or whatever.

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In my experience, unfortunately yes, it does.

 

Don't ask me why, I could only guess.

 

But it seems that you should unsubscribe from a few of these mods.

Maybe that helps.

 

And why the building mods are the killer... well, take a "simple" building added by a mod.

What does it really do?

It adds a couple of hundred little objects, like windows, hinges, beams. Of course doors and whatever.

Now take a few of the more complex building mods. Each of them adds a few tens of thousands little objects.

And that is only to the world space.

Now you won't have any idea what the modder moved, changed, deleted or simply disabled to make room for his little town.

Now add a few NPCs with dialog options, an AI and what an NPC else needs so...

And if it is not designed and programmed exceptionally good, all that is not contained in cell xy but gets added to the whole world space.

So you walk into the open world, and wham, all is loaded at once. Does not so nice things.

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