simonici Posted August 7, 2019 Share Posted August 7, 2019 Hey all, im having some trouble with removing certain parts of a mesh/model, for example: a mod gives you placeable static workshop objects like a dining table full of plates and bottles combined in 1 static model.I would like to remove one bottle from the the table so i go in nifskope, open the model and remove that bottle (block) and save.When i go back in the game the bottle is indeed removed but when i place the object down i cant select it anymore after that and now the whole table and other items upon it have no collision anymore.Anyone know why this happens or how i should go about hiding or removing blocks ?Or know a tutorial specific for that issue i should watch because i cant find anything. thanks in advance Link to comment Share on other sites More sharing options...
deadbeeftffn Posted August 7, 2019 Share Posted August 7, 2019 Open the model in NifSkope, select the block(s) (NiNode or BSTriShape) to remove and set Bit 0 of the Flags. The value of Flags is in most cases 14, change this to 15.The 0-Bit is the hidden Bit, thus, the removed block is still there but you can't see it. Link to comment Share on other sites More sharing options...
simonici Posted August 8, 2019 Author Share Posted August 8, 2019 Will try this thank you ! Link to comment Share on other sites More sharing options...
simonici Posted August 8, 2019 Author Share Posted August 8, 2019 Man this worked thank you so much ! :D Link to comment Share on other sites More sharing options...
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