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Posted

Hey all, im having some trouble with removing certain parts of a mesh/model, for example: a mod gives you placeable static workshop objects like a dining table full of plates and bottles combined in 1 static model.

I would like to remove one bottle from the the table so i go in nifskope, open the model and remove that bottle (block) and save.

When i go back in the game the bottle is indeed removed but when i place the object down i cant select it anymore after that and now the whole table and other items upon it have no collision anymore.

Anyone know why this happens or how i should go about hiding or removing blocks ?

Or know a tutorial specific for that issue i should watch because i cant find anything.

 

thanks in advance

Posted

Open the model in NifSkope, select the block(s) (NiNode or BSTriShape) to remove and set Bit 0 of the Flags. The value of Flags is in most cases 14, change this to 15.

The 0-Bit is the hidden Bit, thus, the removed block is still there but you can't see it.

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