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UnholyShadow

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A trick I use to clean up my data file is to create a subfolder in data and name it unused esps. The name doesn't matter as long as you know what it is. Then move any esp that I don't use into it. that effectively takes the mod out of the data list while allowing me to easily put it back in if I want it later. I only move the esp, not any of the texture, mesh or other files.
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I've read some things that say even though non-activated esps don't count against the limit, they can lag your game because oblivion constantly run checks on your data folder while playing, so that sounds like a good idea.
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