UnholyShadow Posted October 21, 2008 Share Posted October 21, 2008 I've heard conflicting reports on this, and have never really gotten a straight answer on it. Do non-activated esps in the data folder count against the esp limit? Link to comment Share on other sites More sharing options...
WoogieMonster Posted October 21, 2008 Share Posted October 21, 2008 No. But I have heard (or rather read) some modders say that even though they are not active, it is better to uninstall them if you no longer use them. Link to comment Share on other sites More sharing options...
bben46 Posted October 21, 2008 Share Posted October 21, 2008 A trick I use to clean up my data file is to create a subfolder in data and name it unused esps. The name doesn't matter as long as you know what it is. Then move any esp that I don't use into it. that effectively takes the mod out of the data list while allowing me to easily put it back in if I want it later. I only move the esp, not any of the texture, mesh or other files. Link to comment Share on other sites More sharing options...
UnholyShadow Posted October 21, 2008 Author Share Posted October 21, 2008 I've read some things that say even though non-activated esps don't count against the limit, they can lag your game because oblivion constantly run checks on your data folder while playing, so that sounds like a good idea. Link to comment Share on other sites More sharing options...
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