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Unplayable Crashing in Exterior Cells


Ares1

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ok I'm trying Hickory's fix that I saw in another thread

 

Link: Oblivion crashes when loading exterior cells Thread

 

Fix:

 

If you have absolutely no mods installed, and you have a new game save, load in the save that works (interior) and make a clean save as follows:

 

Open the console and type

coc testinghall
set timescale to 30
saveini

Now, without going into any of the other rooms (keep the looting temptation at bay) wait for a full four days (72 hours) and type

save "New Save"

wait until the game saves and then type

qqq

Now restart the game and load your new save and type

coc weyeexterior

That will reset all of the cells and get you outside in Weye.

 

I'll see if this works.... if not i have noticed a recurring theme.. the crashes are not random as I previously thought... they seem to occur on the road directly above the Imperial city between Aleswell and Vilverin and right outside Bruma (sometimes directly outside Cloud ruler temple or on the road from it to Bruma)

 

I'm going to try it three ways:

 

1) with my mods because it crashed even without them

 

2) if #1 doesn't work I'll remove all mods except my current armor and other essential character feature mods

 

3) if nothing else works i'll remove everything and try it and then do a "showracemenu" command on myself if it works and restore my character

 

..::Update::..

 

option #1 Failed

 

option #2 Failed - I'll check what ObMM mods i have enabled though most were disabled because they use esps but I do have hud mods and texture mods though I doubt they are causing the errors

 

I'm also going to check ObMM and set up an archive Invalidation file

Edited by Ares1
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@ hickory sorry for the confusion when I grabbed my current mod list I forgot to grab the bashed patch in there as well.

 

Please start up Wrye Bash and right click / view mods. Copy and paste *everything*. Unless you include everything, diagnosing online is impossible. Also include any OBSE plugins you have installed.

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ok here is my complete mod list as of now: (there will be minor differences from the OP as I did a little changing in the process of the checking)

 

 

Active Mod Files:

 

00  Oblivion.esm
01  You Are Here.esm
02  Better Cities Resources.esm
03  CM Partners.esm
04  RealisticLeveling.esm
++  Grove of Reflection Fix.esp
++  Vampire Eye Fix by Agesofb.esp
05  Unofficial Oblivion Patch.esp  [Version 3.2.0]
06  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
07  Oblivion Citadel Door Fix.esp
08  DLCShiveringIsles.esp
09  Better Cities .esp
++  300_Combat Sounds.esp
0A  Atmospheric Oblivion.esp
0B  Distant Chapel Bells.esp
0C  Sounds of Cyrodiil.esp  [Version 1.1]
0D  IlluminationWithin.esp
0E  IWR-Windows.esp
0F  WindowLightingSystem.esp
10  AmbientDungeons.esp  [Version 1.3]
11  Arena_Ring_V2.esp
12  nmDLTIC-1-6.esp  [Version 1.6]
13  ChaseCameraMod.esp
14  ImprovedSigns.esp
15  personality_idles3b.esp
16  PTFallingStars.esp
17  QQuix - Rock, rock, rock your ship - V3.esp
18  RAEVWD Cities.esp  [Version 1.9]
19  RAEVWD New Sheoth.esp  [Version 1.7]
1A  RAEVWD Imperial City.esp  [Version 1.9]
1B  RealisticPopulation_Cheydinhal.esp
1C  RealisticPopulation_Anvil.esp
1D  RealisticPopulation_Bravil.esp
1E  RealisticPopulation_Chorrol.esp
1F  RealisticPopulation_Leyawiin.esp
20  Display Stats.esp  [Version 1.0]
21  Enhanced Seasons.esp  [Version 1.3.2]
22  Get Wet v0.92.esp
23  Streamline 2.1.esp
24  Map Marker Overhaul.esp  [Version 2.3]
25  Map Marker Overhaul - SI additions.esp  [Version 1.0]
26  DLCHorseArmor.esp
27  DLCOrrery.esp
28  DLCVileLair.esp
29  DLCMehrunesRazor.esp
2A  DLCSpellTomes.esp
2B  Broadswords.esp
++  RustyItems.esp
2C  trfjBladeMasterSword.esp
2D  DLCThievesDen.esp
2E  Alluring Potion Bottles v3.esp
2F  Roleplaying_Expansion.esp
30  Trade and Commerce.esp
31  BHC_Expanded.esp  [Version 1.2]
32  ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp
33  Oblivion_NPC_Project1.esp
34  oblivionNPCproject2.esp
++  Angel's Arena Loot en.esp
35  DLCBattlehornCastle.esp
36  DLCFrostcrag.esp
++  DLCFrostcrag_MysticEmporiumPatch.esp
37  Knights.esp
38  ImpeREAL Empire - Unique Forts.esp
++  Real Lava 1.3.esp
39  ANB_No_FastTravel.esp
3A  Better Dungeons.esp
++  DarNified Books.esp
3B  2nd to 1st person.esp
3C  Leviathan Soulgems.esp
++  No Glow Grass.esp
3D  Oblivifall - Ambiant Dungeon SFX.esp  [Version 3.0]
3E  Respawning Varla & Welkynd Stones.esp
3F  ATakesAll.esp
40  undercover.esp  [Version 2.0]
41  AyleidMeteorIronWeaponsVANILLA.esp
42  spelliconreplace.esp
43  Mayu's Animation Overhaul.esp
44  HAZeatanimations.esp
45  Woman's Move - Running Animation Replacer.esp
**  Let There Be Darkness - Cyrodiil + SI.esp
**  Let There Be Darkness - Knights.esp
**  Let There Be Darkness - Mehrunes Razor.esp
46  Atmospheric Loading Screens - No Text.esp
47  CCR - EE.esp
48  CM Partners.esp
49  CCC.esp
4A  CM Partners Special NPCs.esp
4B  CM Partners NPC.esp
4C  CM Partners More NPCs.esp
4D  CM Partners Marker NPCs.esp
4E  CM Partners Extra NPCs.esp
4F  Better Cities - Full City Defences.esp
50  Better Cities Full.esp
51  Better Imperial City.esp
52  Better Cities Full FPS Patch.esp
53  Better Imperial City FPS Patch.esp
54  Better Cities - No LEYAWIIN Flooding.esp
++  Finger_of_the_Mountain_Fix-3152.esp
55  OblivionNPCproject3.esp
56  Realistic Arena.esp
57  1578-2-Scales of Pitiless Justice Mod + Sands of Resolve Enh.esp
58  Ancient Ruins - Lost to the Past Edition.esp
59  Woman's Move - Animation Replacer.esp
5A  Leina Armor.esp
5B  All Natural - Real Lights.esp  [Version 1.0]
5C  Bashed Patch, 0.esp
5D  WPHealthRegen.esp  [Version 1.0]

 

 

Also here are my ObSE plugins you requested:

 

 

 

Elys universal Voice (Elys_USV)

Fast Exit

Oblivion Stutter Remover

Windom Earle's Oblivion Crash Prevention System for OBSE(weOCPS)

there is also: sound commands (but I think that came with obse)

 

 

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Ok, there's a few mods in there that I don't recognize. But for now, going on your observation of crashes in specific outdoor areas (IC, Aleswell, Vilverin, Bruma), it may be that you have dirty data in some exterior cells. My suggestion is to do a clean save. Do this, to the letter...

 

Open the console and type:

coc center
set timescale to 30
saveini

Now, while still in no-man's-land, wait for 4 full days -- do NOT fast travel or coc to anywhere else. After you have waited for the full four days, type in the console:

save "cleansave"

Once the game has saved, type:

qqq

Now restart the game and load your 'cleansave' file. Fast travel to Bruma (or where you would normally crash) and see if things are the same, or not.

 

I'll leave you with that for now -- it's 1.30 am here, so I'm off to get some shut-eye.

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odd. This seemed to fix the crash between Vlverin and Aleswell but not the one near Bruma.

 

..::Update::..

This is really odd the crash zone the was between Aleswell and Vilverin seems to have migrated to between Fort Empire (bit west on the road from Aleswell) to Weye... The Bruma Crash still exists.. It's like this games sole ambition is to utterly refuse to let me play it...

 

purely speculation but your fix did work when after doing everything i coc'd to vilverin exterior and it worked maybe if I do it again and coc into or around a crash zone it may fix it.

 

Probably not needed but I find things are easier to solve with a visual representation.. Here is a map of my current and solved crash zones who knows it may prove usefull..

 

Map:

 

 

http://i757.photobucket.com/albums/xx219/Archon_of_Fate/CrashZonesCyrodiilsized_zps124dfb28.jpg

 

 

Edited by Ares1
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Well, here's one I spotted: you have

 

All Natural - Real Lights.esp

 

in your list, but you do not have All Natural installed. There's a crash vector for you. That leads me to my question: how many other mods (since I don't recognize some of them) are wrongly installed?

 

How do you manage your mods? OBMM? Wrye Bash? NMM?

 

On a side note, while you are troubleshooting, uninstall Streamline completely.

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A note on saving ... never use quicksave, it's a known corrupter of save files. Use save from the Esc menu or console named saves only. Another good habit to get into is always exit the game to the desktop before loading a save.

 

I actually got in the bad habit of doing just that and forgot to make a normal esc save style save on a character and 6 hours in oblivion crashed while quicksaving and my auto save was also corrupted. I've learned my lesson :P I wouldn't blame bethesda for oblivion being shakey like it is. Just learning a little about scripting and modding in general has given me a whole new appreciation for how much work they must have put in just to make such huge games and the fact that they give us computer players tools like the construction set and geck is beyond awesome. I can't imagine taking on the project of bug testing such a huge process. If testing a new quest mod takes work testing the whole game must be hell.

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Well, here's one I spotted: you have

 

All Natural - Real Lights.esp

 

in your list, but you do not have All Natural installed. There's a crash vector for you. That leads me to my question: how many other mods (since I don't recognize some of them) are wrongly installed?

 

How do you manage your mods? OBMM? Wrye Bash? NMM?

 

On a side note, while you are troubleshooting, uninstall Streamline completely.

 

 

all natural real lights should be installed correctly but I'll remove it just in case. Mainly because I installed in as an omod file on ObMM and it gave me the only real lights option.

 

I use NMM on normal mods (not Omods) and i check that they are actually be installed correctly (mainly because so many oblivion mods were made before NMM and don't follow a standard format)

 

I use ObMM to install most Omods because that tend to be more compatible with it than NMM (well at least oblivion mods)

 

Finally i use BOSS to sort and Wyre Bash to make bashed patches.

 

on a last note ill disable streamline, not sure if i need it anyways at this point

 

..::Update::..

 

The first test didn't work still crash by fort empire. I'll do the wait trick again to clear the data and try again

 

nope didn't work

 

Since I do have the Steam version I'll check the cache, who knows it may work..

 

 

I think at this point I may just do a complete reinstall, unless you have any more ideas?

Edited by Ares1
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I think at this point I may just do a complete reinstall, unless you have any more ideas?

 

I thinks there is more going on than is apparent from on-line communication -- it's an extremely inefficient medium. Reinstalling may be your best course.

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