Jump to content

New to mods-modding change order mod side? Is it possible


mm22005

Recommended Posts

New at mods just spent 10 hours read, videos and learning some things. When using 'nexus mod manager' and you DL mods I understand to change mod order from the plug ins side. I am trying to find out when you click on the mods tab side some of the mods downloading do not show up on the plugins side at all, I think they are not regular mods they are mods that just go into the data folder or somewhere else I think?

 

Here is my example- so I DL, F4SE scripts and then I dl other things (a few hours later) I found a mod called mod configuration mgr and I dL that. A video I watched said mod config mgr must be below scripts mod in that order. When I go to mods tab, side (not plugins tab side) scripts, mod config Mgr shows up but when I go back to the plugins side it is not there.

So mod config manager is technically below scripts but it is like 6 or 7 mods below it and I tried from the mods tab side to move it up and I cant and seems no way to do so.

I don't know if it matters at all I just wanted to move it right underneath scripts.

3rd and final question, so basically from the mods side if it doesn't go over or show up to the plug-ins side it doesn't look like it can be moved up or down correct?

Even upon entering the game and going to mods, and clicking order some of the things do not appear in that list. I know they are there because I tested them, like using console to make sure scripts installed properly but maybe I am missing something or worrying for nothing. I just know from what I have been reading seems like 70% of peoples problems with mods are conflicts with orders of mods and I am trying to make sure I am 100% right.

https://i.imgur.com/DCCDj3l.png

Link to comment
Share on other sites

These tips will help:

1. Sometimes the best thing to do to get some mods to work is to put them in the game manually. F4SE is one of those, MCM (Mod Configuration Manager) is another. Keep in mind if a mod is not showing up manual may be the way to go. NMM (Nexus Mod Manager) can still help with mod order, as can the games built in manager.

2. Remember the 255 plugin/mod limit, esl doesn't count. If you're over the mod will not show up if out of range. Combining mods can help, but make sure it is a mod the author is done with else you'll have to remake that combined mod.

3. Nexus is using Vortex now so if you still want NMM, github is where the newest version is.

4. Keep an eye on F4SE, they update as the game is updated (that should finish at some point so that the mods they release will not need a version change). When F4SE or the game changes, check on your mods, make sure they stay compatible (this can help with some error dialogues you get).

5. Back up your base mod files, that way if the worst happens you can reinstall them in the order they should be in.

6. Back up that mod order and keep a running list of them, because not all mods are titled as to what they are out of the zip or ear file.

7. LOOT can help with conflicts, but in my experience it's a mixed bag of help. Bethesdas mod site has a good load order guide and there are things you can do to keep mod pieces together, but you need to know what your mods are affecting.

8. Wyre Bash can help with combining mods, but I would still have something to tell you what is in that patch.

9. Bethesda does release some of those mods they have free, or on sale, so keep an eye on those announcements, there are some good ones in there with some good additions to the game.

 

Hopefully these tips help. BTW, if MCM is in properly you'll see that in the Escape key menu. If manually adding mods a good archive program like 7zip or IZArch will let you see the structure (Data folder in Fallout 4 folder is your starting point except for some of the files in F4SE, as that has been manual approach for many months. Best install method: 1. Delete F4SE base files in Fallout 4 folder. 2. Bring over new base files and make sure all old base are out. 3. Put those scripts where they need to be. That will get F4SE in place and the old shortcut for running F4SE will work and NMM will still use the entry for it.

Link to comment
Share on other sites

I totally agree with the advice given above. But would also add more. All mods are loaded from a text file located at users->"username"->AppData->Local->Fallout 4. You need to set windows to display hidden folders first, in order to see "AppData" folder. Make a backup of the "plugins.txt" file. You can make changes directly from that file. And if an installed mod is not showing on that file, then you can add it to that file. Make sure you put a * before mod name and make sure to include the suffix (esm, esl, or esp).

Also many mods have dependencies that must be installed before them. A quick way to know if a dependency is missing is to run "FO4Edit". If any dependencies are missing it will give you an error message that lets you know what's missing. It will also tell of any conflicts or incompatible mods you may have installed.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...