IsharaMeradin Posted September 25, 2012 Share Posted September 25, 2012 Are you testing with a save that hasn't seen the object in question? I just tried it without the add perk & add spell bits and got the text to display when I used an object that I had not yet encountered.... Link to comment Share on other sites More sharing options...
dianacat777 Posted September 25, 2012 Author Share Posted September 25, 2012 (edited) I've tested it with both. Neither got a reaction. Although that was a while back, hm. Merits a retest. Edit: Oh! It works now! Sweet, thank you... Is there any way to get it to work on existing files, save resetting the mod? Edited September 25, 2012 by dianacat777 Link to comment Share on other sites More sharing options...
IsharaMeradin Posted September 25, 2012 Share Posted September 25, 2012 Probably not. once an object is in the save game it tends to want to stay that way unless it gets reset. if it is a custom object you could probably ditch the one copy somewhere, go to a new cell wait a few days and console in a new copy of the item, but that is just guessing. personally whenever I test a mod that I'm working on, I play without the mod up until a load door between my character and the mod stuff... if I can't do a load door, then I save at a point near where I haven't actually interacted with the mod items. Link to comment Share on other sites More sharing options...
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