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Is This possible in fallout3?


gman517

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Hi guys

 

Ok so there are a few scripts that I want to run within a workbench.

 

Say i have "My Guns"

 

When button is pressed this is run (example only)

 

ShowMessage SchematicWorkbenchMyGunMsg

startscript SchematicWorkbenchMyGunsSCR

 

Edit: startsccript or runscript appear to be unknown functions

 

is there a way to start a script within a script for fallout 3 GECK?

Edited by gman517
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I saw this in FOOK2.

 

In their extensive options dialog, they will respond to a menu selection by starting a quest. When you start a quest, it runs that quest's script. Then there is a way to stop the quest and reset it so that you can run it again the next time you need to.

 

Another way is to add an object (persistent with a RefID) in the same cell that has its own object script on it with an OnActivate block. Then to make it run you do a command "objectRef.activate player 1" (or something like that).

Edited by GamerRick
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