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Minor characters who could be expanded:


SirDanest

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So, which minor characters or minor factions in fallout could an intrepid modder potentially add to? (Ignore the lack of a voice actor, for purposes of this conversation.)

I'm thinking of Holy the Ghoul firstly. Why is she the only character that wants a relationship but can't be reciprocated by the sole survivor? Why is "no" the only possible answer -- and a lie, too, about recovering from losing one's husband -- something the sole survivor says to no other romance character to my knowledge. It's not because she's a ghoul, as the sole survivor, if I recall, can romance Hancock (I haven't tried yet, but I think I saw something about it.)
The next one is the pillars of the community. Now that we can not just join them but actually force the entire commonwealth to bow to their will thanks to Sim Settlements Conquerer, maybe they deserve a (probably funny), quest-aware follower who is fanatically searching for some way to reach "level 2."
Any more ideas? ;) I'm sure there are a lot of them... maybe something with the Children of the Atom or the Atom Cats would be entertaining.

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just west of monsignor mall is a kiosk and inside is the body of richard.

 

richard apparently delivered publick occurences to people in the north of the commonwealth but someone murdered him and left a note basically saying no one wants your newspaper.

 

In the game his only purpose is to point the player to diamond city if he hasn't already been pointed in that direction.

 

Piper never mentions richard and nothing ever comes of it.

 

Maybe do a side quest to find who murdered richard or maybe he has some family in diamond city.

 

Maybe it was just raiders or maybe it was the institute trying to intimidate piper.

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Hmm, I don't even recall seeing that -- which is sad, because there's potential there. Someone willing to kill him just to stop him from delivering the paper? Almost certainly the institute or someone else that Piper previously upset. Yeah,there's an untapped mystery there.

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I just found it on my second playthough. It is so easy to pass by. I feel bethesda was going to do something with this but either forgot or decided going a different route and just left it in.

 

Maybe as a side quest for piper or an investigation for nick valentine to solve.

 

 

Another possible quest is the Finch family is interested in marrying off their son to lucy abernathy. Maybe act as a go between the families and arrange the marriage or do an escort mission to walk someone across the commonwealth and then set up a new farm nearby for the new couple to work in.

 

 

Another would be Wolfgang the drug dealer that just hangs out in front of trudys diner in the middle of nowhere for the rest of the game. Maybe he might do more in goodneighbor or the 4 leaf packing chem factory

 

Speaking of trudys diner would be patrick, trudy's son that needs addictol or a radscorpion egg omelette to break his addiction otherwise he just sits there shivering

 

 

Bethesda left a lot of stuff just hanging

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There are TONS of 'loose ends' I feel Bethesda wanted to do more with but then ran out of time. Just about everything about Drumlin Diner could have been better; it should have been a potential settlement, with both Wolfgang and Trudy being money-making traders for you. A few modders have done things with the place, but I am talking about a full-on overhaul with quests and stuff. I suppose Bethesda felt it was too close to the Drive-In (which I got bored with after the first play-through).

 

More should have been done with Goodneigbor as well - I feel the official stuff was a really good start, but then it just peters-out after Hancock becomes a companion. I'd much rather his 'perk' be having GN be a settlement, than the useless perk he actually gives you. They even hint at Goodneighbor having some mild affiliation with the Railroad (or at least, sympathizing with them) - more should have been done with that.

 

The Mannequins - so much potential there, especially with the lore Far Harbor added... but it was never used. Pity.

 

Diamond City should have been more interesting and looked more like an actual functional city. it sucks when modders can do a better job than the company itself (whether you are a fan of Fusion City or not, you have to admit that place makes a lot more sense, size and inhabitant-wise, than DC does). And just where the hell are the famous 'Codman Farms' they talk about? They can't possible mean that one cow and dozen food-plants in the back, could they? And the 'Upper Stands'? Talk about laughable lore - both you and Kellogg had nicer pads there. DC is just such a mess, and it didn't have to be.

 

Also, you get to go to Quincy, and you can find items that must have belonged to the folks you rescued in Concord (Including the Long's kids baseball cap & glove!), and they just don't do a damn thing with any of that. After I took-out the gunners in Quincy in my 1st play-through, I couldn't wait to get back to Sanctuary and see what they said... and they said NOTHING. So disappointing. Retaking Quincy should have been a whole storyline unto itself.

 

And don't even get me started with the Atom Cats - more potential wasted.

 

It should have been MacCready that brought his son the medicine. Him staying made ZERO sense. All that, so you can just park him in one of your settlements forever? Doesn't go to see the child's life he was desperate to save, but he's willing to pick tatos for you? STUPID. At the very least, they could have had him vanish from game for a few months, and then turn back up with his kid. THAT would have been AWESOME. Except for maybe Danse, none of the companions really had any sort of life-changing epiphany. Their stories all just dead-ended.

 

Lastly, I felt a few of the scripted 'you just missed the action' plotlines could have been done in real-time. For example, if you start the game and headed immediately to the Abernathy farm, maybe you could have SEEN the attack that killed their daughter (and perhaps even stopped it, although you'd be awfully weak at that point). If you ran straight to Diamond City, maybe you could see Kellogg leaving with the kid (and you wouldn't even realize who he was as he passed you by!) EDIT: Strike That - he wouldn't have the kid with him, because the courser took him. Perhaps you could have heard about the Institute raids on University Point and Fairline Hills in real-time, while at DC (or read it in the paper). Speaking of which, why doesn't Travis ever report any news NOT related to the vault-dweller, even when its important? And just maybe you could swing a better deal with The Compound and return Stockton's Daughter to him (and then ACTUALLY SEE HER in Bunker Hill!) You rescue his daughter, than have to slaughter a bunch of (somewhat) innocent people because of that, and he never even mentions it. The suckage there is epic. You should have been able to unlock Bunker Hill earlier if you did that for him.

Edited by MarkusTay
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Ever tried to develop and deliver a product to a fixed budget and timescale for commercial success ?

 

Bethesda managed that rather nicely with Fallout 4.

 

The suggested elaborations are lovely, but would be commercial product suicide to add endless minor content.

 

That's for non commercial folks like mod authors to riff on. So if you really feel it, create and publish those quests.

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