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Custom Race


suspectedanarchist

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Hello all sorry for the spam of posts recently but Im trying to learn the GECK. I made a custom race and made a custom hand texture and rigged it to a .nif but the hands still come out as pink. Any suggestions for a fix i couldnt really find it online. Also to add to it in the GECK preview the hand texture shows up.

Edited by suspectedanarchist
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Human body textures do not use the texture in the nif. Instead, they use the textures defined for the race in the GECK on the Body Data tab for the race.

 

There is an upper body texture, a left hand texture, and a right hand texture. Most races use the same texture for both hands, but you can customize it with different textures for each hand if you want (if you want a tattooed race, for example).

 

It's best to have the upper body texture and the hand textures all in the same folder, but technically you could have the body and hand textures in different folders and it would still work.

 

You only define the main dds texture. In the same folder where you have the body texture, you also need the body normal map and body skin texture. The normal map has the same name with _n and the skin texture has the same name with _sk. In other words, if your texture is MyBodyTex.dds, then you need a normal map named MyBodyTex_n.dds and a skin texture named MyBodyTex_sk.dds. Most of the time you can just copy the normal map and skin texture from the base body textures that you are modifying.

 

Hand textures are the same, in that you need a normal map and a skin texture in the same folder where the hand texture is located. In other words, if your hand texture is named MyHandTex.dds you need a normal map named MyHandTex_n.dds and a skin texture named MyHandTex_sk.dds. For hand textures, you also need a 1st person texture set, with _1st in the name. In other words, you would also need to have MyHandTex_1st.dds, MyHandTex_1st_n.dds and MyHandTex_1st_sk.dds. The textures in the vanilla game are different resolutions between the hand and the hand_1st textures, but if you just copy the files without the _1st in the name that will work just fine.

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No, you don't want to just add the letters _n and _sk. Those are special textures that define the normal map and skin. Copying them from the main texture is why your reflections are all whacked.

 

Copy the original _n and _sk textures from wherever you got your original hand texture before modifying it, and if you are using a different name for your hand textures, rename the _n and _sk files to match the new name.

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So once I have the base texture its called hand handtatted.dds where do I get or generate the _n and _1st. I found the other mods that add new hand textures don't have a _sk but I can add one for safety. I see also that other mods I have, ones by dragbody have a weird looking purple map which Im guessing is the correct version of the _n. If what i said makes no sense I can post a screen if im able to or I can DM it to you if u want to see it for reference.

 

EDIT: I moved the purple maps named em the same as my hand and it worked.

Edited by suspectedanarchist
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If you are using a custom body mesh then those will usually have hand textures with it, typically named something like handmale or handfemale. If male for example, copy handmale_n.dds and rename it to handtatted_n.dds and copy handmale_sk.dds and rename it to handtatted_sk.dds.

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