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New Vegas mod Wishlist


charwo

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Hey!

 

I've apperenly joined a modding team for New Vegas, so I'm finally playing. And I like what I see. So I think I got the Nexus this working, so I'm ready to start trying the mods.

 

First, the character:

20th century embraced vampire (can eat, sorta, daywalks) living incognito. Tags: barter, science, sneak. She's all about business: she was, on a much quieter scale, bigger than House and wants to rebuild America and her vast fortune. Also do good. And drain bad people. People are tasty. As such, having played a bit of New Vegas and a lot of Fallout 3, I am looking for the following equivalents:

 

1. Fallout Wanderer's Edition

2. Anything that ups the realism

3. Busworld (enter large vehicles and trains and such and loot them)

4. Scavenger World (loot rubble piles and cars and maybe forage from plants)

5. A car mod (I know there's one that's in French, and I'm a-ok with that but don't know the name)

5. Tailor made (add hoc clothing pieces)

6. Anything that expands the pre-war and business clothing options

7. A hunting mod where animals (and maybe people) can be carved up for meat and other flesh products (like the Butcher Pete mod)

7. Any awesome mods like Shadows and Dust (new quests and storyline) DC interiors (new building cells to explore)

 

So....do these mods have eqiuvs I can download? I intend to search on my own shortly, but even the best mods can be hard to find

 

Thanks!

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Actually on that I has some ideas, but an ad hoc thing might work better.

 

Essentially what Theresa wants is the US General's Overcoat from Lonesome Road as it's own thing to be worn at all times.

 

As for her clothes, for once I wanted to run light armor/clothes. I wanted to use business suits but there are several problems. Grimy would do best, but it's dirty (and dirty is not professional), the tie isn't fastened correctly (which is one of my psychotic pet peeves about the businesswear) and most importantly, it had heels. Now, if you've ever worn heels, even on the off chance they are comfortable in an office setting, heels are not, I repeat NOT cross country adventuring stuff. Honestly, I think a moderately heeled nice set of English Riding boots and a skirt with a lowered hem might do it just right. Riding boots are designed for wear in the field and are stylish enough to be used in some professional circumstances even today. Also, I found something that should prove lore friendly:

 

http://www.collectorsprints.com/_images/fashion/homme/500/f-1955-01.jpg

 

Look at the brown suit on the left, and imagine it, either in brown or charcoal grey or black, or maybe a blue or green, without the gloves and without the choker. Then combine it with the boots I was talking about (and for this, Tenpenny's boots on the Tenpenny Suit would be just great) and you have a suit

Edited by charwo
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Someone released a bunch of WWII-era styled military uniforms for Fallout 3. Of course these would be completely compatible with New Vegas (will add link later when I find it).

 

Here y'are: http://fallout3.nexusmods.com/mods/3445

 

These are good quality, as I recall.

Edited by TrickyVein
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OK, I got Project Nevada, the Bottled water thing for Goodsprings, the Corvega mod, Tailor Maid, a couple of car mods, so I am nearly good to go. Just need a Busworld, a no exploding cars, and a good non car scavenging mod. I'd prefer something where I can dig for buried crap, but I'm flexible!
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My brain pretty much edited out most of the info on style and high heels, but I think I have enough to piece something together for you. One question though, when you said;

 

Essentially what Theresa wants is the US General's Overcoat from Lonesome Road as it's own thing to be worn at all times.

 

So you'd like the coat to be equiped with other suits/clothes/armor?

 

If I understand you, that's a little tricky. Usually everything for a outfit is rigged on the model and then exported. I can add a coat, make it an armor (just for the equip type, not actually DT) and rig it to your skeleton, make it so it doesn't take up a body slot etc. etc

 

But I have no idea in re: to how bad the clipping will be. If it's a tight coat (and I havn't looked on the vault wiki yet) it will be really bad.

 

On the other hand, if it's just/only worn with the female biz suit you described above, I can rig them both into a new single outfit & remove any clipping or other problems before exporting it.

 

Let me know which direction you intended and maybe I can put it together over the weekend.

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Actually for the moment, if you can make the suit like I said, let's say brown boots and suit, I can probably find an the Overcoat piece separately.

 

The thing that really gets my goat though are those loosened ties. And their just on the Businesswear. Gen Oliver has the tie done properly, so does both bits of lab wear for the males. I HATE that loose tie!

 

But the brown suit would do just fine.

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Actually for the moment, if you can make the suit like I said, let's say brown boots and suit, I can probably find an the Overcoat piece separately.

 

Tehy don't really work that way. It's part of the reason you can't put the ranger duster over other armor in the vanilla game (also because of the body slot). So you have to rig it (as you would your overcoat) along with the rest of the close and export that complete outfit for your nif. You can just have the ranger coat or yuor overcoat only and without a body slot. But it will clip. Especially if i't's tight or going over a outfit that is "thicker" than clothes. That's where the modeling comes in, by removing or moving parts that clip adn show through.

 

But we can cover that when you get/find the coat you want.

 

The thing that really gets my goat though are those loosened ties. And their just on the Businesswear. Gen Oliver has the tie done properly, so does both bits of lab wear for the males. I HATE that loose tie!

 

But the brown suit would do just fine.

 

OK I'll work on altering the female business suit to be as close to your brown suit in the pic, as possible. I'll tighten up the tie as well.

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Have you looked at Tailor Made by any chance? There's a lot of modular stuff in there. Now the meshes, I don't know a thing about changing them, Tailor made if more than proof of concept. My character is wearing the metal boots on top of a slaver's outfit with recon armor paludron and a merc face mask around the neck and there's been no issues of clipping.
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Have you looked at Tailor Made by any chance? There's a lot of modular stuff in there. Now the meshes, I don't know a thing about changing them, Tailor made if more than proof of concept. My character is wearing the metal boots on top of a slaver's outfit with recon armor paludron and a merc face mask around the neck and there's been no issues of clipping.

 

Yeah some things like hats & face wraps (also glasses if I remember right) have an egm file. This file tells them how to fit on different head/face shapes. Body meshes don't really have that (although it would be a cool option if they did). On the other items, I'm not surprised a metal pauldron doesn't clip on light armor, it's march "thicker", same with the boots, esp if they are bigger.

 

But let's use your business suit as an example. If you had a big thick coat over a tight fitting suit, it's unlikely it'd clip, but a tight coat over any armor (even light) can be a problem. Another example, this pic is from my ranger duster on dlc armor;

 

http://newvegas.nexusmods.com/mods/images/47178-1-1343130367.jpg

 

 

There was a lot of clipping in the shoulder girdle as well as a fair amount in the hips and back. Plus if you have to rig some attire, you will also optimize the model by removing vertices that cannot be seen (ie stuff under the coat that will never be glimpsed.).

 

Anyway I hope that helps. I don't normally go into that much detail but since you'll be modding it will be helpful for you to know.

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