MateDeVita Posted August 23, 2019 Share Posted August 23, 2019 The Wiki says the 'No Hit Event' flag, when checked, makes an effect "stealthy", i.e. makes the target not register when it gets hit. I created a plugin that sets the 'No Hit Event' and 'Painless' flags on SoulTrapFFActor (4DBA3). This is the only effect listed on the SoulTrap spell (4DBA4). However, when I loaded up the game and shot the soul trap spell at a guard, the guard registered the hit and started looking for me. I was sneaking (hidden) pretty far behind the guard and had the quiet casting perk, so I'm fairly sure he couldn't hear the cast. What else do I need to do to make the spell undetectable? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted August 23, 2019 Share Posted August 23, 2019 Unsure, but make sure you test on a new game just to rule out lingering data in the save file overriding the plugin data. Link to comment Share on other sites More sharing options...
MateDeVita Posted August 23, 2019 Author Share Posted August 23, 2019 (edited) Oh of course, I'm an idiot. I always test my mods on a new game but this time I didn't bother because I figured the spell info from the plugin wouldn't get baked into the save. I tested it on a new game and it seems to be working as expected, I'll test it some more tomorrow. Do you maybe know what I have to do to make it function in the existing save as well (i.e. reset the spell info during an existing playthrough)? Edited August 23, 2019 by MateDeVita Link to comment Share on other sites More sharing options...
IsharaMeradin Posted August 23, 2019 Share Posted August 23, 2019 Unsure. You could try removing the spell from the player if already known and re-adding it. That may freshen the data. Link to comment Share on other sites More sharing options...
MateDeVita Posted August 24, 2019 Author Share Posted August 24, 2019 (edited) Strangely enough that didn't seem to work. I did player.removespell and player.addspell but enemies still register the spell hit. I've also tried removing the spell, making a new save, reloading it and adding the spell back. No luck. Edited August 24, 2019 by MateDeVita Link to comment Share on other sites More sharing options...
IsharaMeradin Posted August 24, 2019 Share Posted August 24, 2019 No idea, sorry. You may be forced to require players to start a new game for those changes to take effect. Hopefully there may be someone out there who knows more about this topic and can shed some light on the issue. Link to comment Share on other sites More sharing options...
kaylo Posted February 8, 2022 Share Posted February 8, 2022 Necroing this as I stumbled across it by accident but know the answer - silent spells (i.e. "casting sound level" is set to silent) are not truly silent, just quieter. For truly silent spells you'll also need to create a perk that either links to the spell in question or to a FormID list that includes it and other spells you want to be silent (don't need to link each of the spell's magic effects - just the spell itself is fine). The perk should be set to Mod Spell Casting Sound Event (and if you're using a FormID list, setting conditions to require it being in said list), then set the Float value to 0.00 - that will make the spell truly silent. Link to comment Share on other sites More sharing options...
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