VGI Posted September 28, 2012 Share Posted September 28, 2012 Does the unofficial patch fix the Flying Creatures and Items glitch/bug? Hope somebody in here knows. Link to comment Share on other sites More sharing options...
M48A5 Posted September 28, 2012 Share Posted September 28, 2012 The Unofficial Fallout 3 Patch has not been updated in over 3 years. Fallout Remastered is newer and a better choice. Link to comment Share on other sites More sharing options...
VGI Posted September 28, 2012 Author Share Posted September 28, 2012 Well, does it fix the Flying Creatures and Items glitch/bug? Link to comment Share on other sites More sharing options...
prensa Posted September 28, 2012 Share Posted September 28, 2012 VGI - Hello! "Does the unofficial patch fix the Flying Creatures and Items glitch/bug?" What Flying Creatures & Items glitch/bug? UF3P does fix the bug where dead Protectron's jerk about when re-entering cells. Yao Guai spinning off when killed is also fixed by it too. The game does have a tendency to "spit" dead creatures out of the way if a very large amount are in one area. Prensa ~~~~~~~~~~~~~~~~~~~~ M48A5 - Hello! "The Unofficial Fallout 3 Patch has not been updated in over 3 years. Fallout Remastered is newer and a better choice." No disrespect to Remastered, it is newer but it does not address the same things as the Unofficial Fallout 3 Patch so it's not a replacment for it. :) Fallout 3 hasn't changed since version 1.7.0.3 around July 31st 2009 & the UF3P's last major fixes were (11\08\2009) so to be fair Fallout's not changed since then. Few of the official patches ever fixed anything that the UF3P fixed anyway. Any additional fixes would only be going back & catching something UF3P missed. UF3P is a massive collection of fixes to the vanilla game & well worth using, no other collection of fixes comes close to covering what it does. The only thing I'd warn about the UF3P is to use the UF3P Broken Steel plugin fix to correct a bug that causes CTD's around Rivet City/Project Purity: http://forums.nexusmods.com/index.php?showtopic=401813 Prensa Link to comment Share on other sites More sharing options...
VGI Posted September 28, 2012 Author Share Posted September 28, 2012 VGI - Hello! "Does the unofficial patch fix the Flying Creatures and Items glitch/bug?" What Flying Creatures & Items glitch/bug? http://fallout.wikia.com/wiki/Fallout_3_bugs#Flying_creatures_and_items Link to comment Share on other sites More sharing options...
prensa Posted September 28, 2012 Share Posted September 28, 2012 VGI - Hello! That should be quite minor, it's the "The game does have a tendency to "spit" dead creatures out of the way if a very large amount are in one area." that I mentioned. The Yao Guai & Protectrons corpses are much better behaved as they are fixed by the UF3P (Yao Guai's skeleton is fixed & included, Protectrons won't flail violently after death). The occasional creature may be "ejected" but that's about it. Havok can sometimes cause oddities still with corpses, I've never seen items fly away though (Oblivion used to knock things off shelves when you entered rooms on occasion but not in Fallout 3). Prensa Link to comment Share on other sites More sharing options...
VGI Posted September 29, 2012 Author Share Posted September 29, 2012 (edited) How about this bug? Does the UF3P and Fallout Remastered fix this bug? When wearing the Chinese stealth armor, you are able to equip multiple hats or helmets. You do not get the DR bonuses for more than one piece of headgear (except for the metal helmet, which does stack), but you do get the other bonuses, such as extra points to skills and stats. The hats will all remain equipped when you take off the stealth armor.Multiple copies of the same headgear can be worn, and their bonuses will stack. A single hockey mask, for example, gives +5 to the Unarmed skill; for every additional hockey mask one wears on top of that one, Unarmed will increase by five more points. Given the right combination of hats, this glitch makes it possible to destroy even a super mutant behemoth in one hit.http://fallout.wikia.com/wiki/Operation:_Anchorage_bugs I recently just discovered this bug and boy do I have a super-character now, with several skills up to a 100! But...I found this: Chinese Stealth Armor - helmet bug fix by Kailieannhttp://fallout3.nexusmods.com/mods/8234 Do you think it fixes that bug/exploit? Edited September 29, 2012 by VGI Link to comment Share on other sites More sharing options...
prensa Posted September 29, 2012 Share Posted September 29, 2012 (edited) VGI - Hello! "How about this bug? Does the UF3P and Fallout Remastered fix this bug?" Yes, the UF3P fixes that with it's Operation Anchorage plugin. From the UF3P's Version History: "Operation Anchorage: Fixed being able to wear helmets ect while the Chinese Stealth Armor was equipped (Altered Armor: DLC02ArmorStealth, DLC02ArmorStealthWasteland)." There are other stand alone mods that fix it too as you found. You can find all of the many fixes listed in UF3P's Version History in the files section here: http://fallout3.nexusmods.com/mods/3808 Prensa Edited September 29, 2012 by prensa Link to comment Share on other sites More sharing options...
VGI Posted September 30, 2012 Author Share Posted September 30, 2012 VGI - Hello! "How about this bug? Does the UF3P and Fallout Remastered fix this bug?" Yes, the UF3P fixes that with it's Operation Anchorage plugin. From the UF3P's Version History: "Operation Anchorage: Fixed being able to wear helmets ect while the Chinese Stealth Armor was equipped (Altered Armor: DLC02ArmorStealth, DLC02ArmorStealthWasteland)." There are other stand alone mods that fix it too as you found. You can find all of the many fixes listed in UF3P's Version History in the files section here: http://fallout3.nexusmods.com/mods/3808 Prensa Yes, funny I should have updated my last reply, but was unable as it was extremely late and consequently my sleep today is around 5 hours only. I tell you, Bethesda should be fixing all these bugs instead of you guys, Anyway, yes, I have downloaded the history log file of UF3P, and I saw that it did fix that bug, as well as the other "Flying creatures and items" bug. I transfered the log file's contents in Win7 MS Notepad, tried to use the "Find" function to look for keywords, but for some stupid reason, it does not do what it used to do in WinXP's Notepad. Thankfully, Word Pad did its "Find" function better. What I don't like with UF3P is that "Rivet City - Jefferson Memorial" issue that I myself must fix using FO3. FO3? Uh....no thanks, or at least, not yet. Also, I noticed that you are in the Credit section of Fallout Remastered. Link to comment Share on other sites More sharing options...
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