LtMattmoo Posted September 28, 2012 Share Posted September 28, 2012 While I'm here, I figured I'd get some long standing questions out the way. In short; is it possible to get a non-actor object to:Become semi-transparent?Lose its collision data?Ignore gravity and other havoc-based motion?And if so, how? In case that's not clear, I can go into more detail:I wonder if I can have an object, which is not an actor, to display certain properties. First, I would like the object to be semi-transparent - I don't really think that needs any more explaining. Second, I would like it to be so that the object does not collide with anything else, such as when a player puts themselves under the effects of no-clip. Finally, I would like the object to be so that it can only be moved by the player dragging it. It should be immune to the effects of gravity and momentum. Again, thanks in advance for all your help. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted September 30, 2012 Share Posted September 30, 2012 Ignore gravity and other havoc-based motion?I know its possible to do that. don't ask me how tho LOL I had copied the skyrim/data/meshes/clutter/containers/satchel.nif to use for a custom container that the player could carry. Without any modification it just stayed right there in mid air when dropped. Don't remember if I could move it or not, but that might at least give you a place to start and do testing.Not much help really but here's the thread where I asked and was told how to get the item to drop and settle. I guess maybe doing the opposite might get what you want.My link Become semi-transparent?you can make anything have the ability to be transparent by giving it the NiAlphaProperty node in NifSkope and then edit the texture to have transparent bits to it. but if you want it to change to a semi-transparent state mid-game, you might have to do some jury-rigging with item swapping. as far as the collision I'm not sure, probably possible Link to comment Share on other sites More sharing options...
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