DaemonGrin Posted August 26, 2019 Share Posted August 26, 2019 I would really like to setup a player exclusive sitting animation. I know using FNIS for a single animation which is capable of far more important player animations might seem ridiculous to some but I am hoping someone could help me out~! If you know how to achieve this with or without FNIS, would you be so kind as to tell me the process in a "made for dumbies" kind of way :laugh: much appreciated~! Thanks,Geoff Link to comment Share on other sites More sharing options...
fore Posted August 26, 2019 Share Posted August 26, 2019 Something you don't want to hear, but it is not simple/trivial. Neither FNIS nor PCEA2 support custom sitting animations "the easy way". You have to define a furniture animation with FNIS, and then add it into the game with CK. Which is described in the FNIS Modders's doc. Link to comment Share on other sites More sharing options...
DaemonGrin Posted August 26, 2019 Author Share Posted August 26, 2019 Hallo Fore~! Enjoying the mod very much! Well that's disheartening but not unexpected seeing as there are no player exclusive siting mods available :confused: . I totally forgot to download the modders doc from the oldrim site, I'm such a forehead :pinch: Thanks for the reply Fore much appreciated :thumbsup: Thanks,Geoff Link to comment Share on other sites More sharing options...
fore Posted August 26, 2019 Share Posted August 26, 2019 I understand. But on the other hand it is not that hard. In this case it wouldn't even require a script to make it work. Furniture animation by FNIS (and the animator, of course). Player condition by CK. Sometimes it's a really pity that (outside of Loverslab) most people seem to think that I made the Modders Doc only for myself. :) Link to comment Share on other sites More sharing options...
DaemonGrin Posted August 26, 2019 Author Share Posted August 26, 2019 I have used that site and there are some amazing things over there :teehee: and honestly helpful people. Here's a question for the sitting what do I do for the 3 part sitting when defining the fu 3 step animation? Do I just use the same animation but edit the naming ie sitting.hkx becomes sittingenter, sittingidle and sittingexit? As I've only got a single sitting animation from Pretty Sit idles to use. This is a really well put together doc,Geoff Link to comment Share on other sites More sharing options...
fore Posted August 26, 2019 Share Posted August 26, 2019 No, you use the enter and exit animations from the vanilla sitting (using the -k option to avoid double definitions). Those 2 animations actually are the animations for sitting down and getting up. And it would look weird if you take the idles for them as well. Link to comment Share on other sites More sharing options...
DaemonGrin Posted August 26, 2019 Author Share Posted August 26, 2019 Ohhh okay that's what I was missing~! I'll need to make a note of that for future reference. Much appreciated Fore~!Geoff Link to comment Share on other sites More sharing options...
Recommended Posts