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Help oblivion construction set spell making


Makezor

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I did oblivion script spell and that is the only problem is when I did all the stuff quite correctly, but when I put my spell in Edgar spell shop so it would not have been there and I have been able to activate the esp filen. PLZ help me :wallbash:
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It might be easier to just create the spell, save it to an ESP, move it to the bottom of the load list and use the "player.addspell" command with the console in the game. You'd of course have to know the ID of your spell from the CS, so hopefully you can keep it open to get that info.
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