SKuLLDuDE4000 Posted August 27, 2019 Share Posted August 27, 2019 Here is my load order first of all: 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a FOOK - New Vegas.esm 11 b New Vegas Redesigned 3.esm 12 c FOOK - New Vegas DLCs.esm 13 d FCOMaster.esm 14 e Gomorrah Redesigned v2.esp 15 f AWorldOfPain(Preview).esm 16 10 Momod.esm 17 11 Weapon Mod Expansion.esm 18 12 AWOPDeadMoney.esm 19 13 NVWillow.esp 20 14 Bitter Springs Redesigned.esp 21 15 Project Nevada - Core.esm 22 16 More Perks.esm 23 17 Project Nevada - Equipment.esm 24 18 Project Nevada - Rebalance.esp 25 19 Project Nevada - Cyberware.esp 26 1a NevadaSkies.esm 27 1b SomeguySeries.esm 28 1c WME - DLCs.esm 29 1d Weapons.of.the.New.Millenia.esm 30 1e Project Nevada - Extra Options.esm 31 1f SolidProject.esm 32 20 APOLLOAndroids.esm 33 21 FOOK - New Vegas.esp 34 22 Ultimate Invisible Wall Remover.esp 35 23 New Vegas Redesigned 3.esp FCO - NPC Changes.esp 36 24 FOOK - New Vegas DLCs.esp 37 25 FOOK-NVR3 CP.esp 38 26 Project Nevada - Rebalance Complete.esp 39 27 Project Nevada - All DLC.esp 40 28 FOOK-PN Convergence.esp 41 29 001 Project Weaponry.esp 42 2a More Perks Update.esp 43 2b EVE FNV - NO GRA.esp 44 2c EVE FNV - NO DLC.esp 45 2d dD - Enhanced Blood Main NV.esp 46 2e Project Nevada - Gun Runners' Arsenal.esp 47 2f EVE FNV - ALL DLC.esp 48 30 WeaponModsExpanded.esp 49 31 WMX-DLCMerged.esp FOOK-PN-WME-WMX-EVE Convergence.esp 50 32 WMX-FOOKNV-DLCMerged CP.esp 51 33 CNR_Beta.esp 52 34 WMX-FOOKNV CP.esp WMX-FOOKNV-DLCs CP.esp 53 35 Weapon Mod Expansion.esp 54 36 WMX-EVE-AllDLCMerged.esp WMX-Arwen_NV_Realism.esp 55 37 WME - DLCs Arenovalis.esp 56 38 WME - DLCs.esp FOOK-PN-AWOP Weapon Convergence.esp 57 39 Weapons.of.the.New.Millenia.Store.esp 58 3a EMR-StealthSuitMkII.esp 59 3b Laurens_Bathroom_poetry.esp 60 3c NewVegasBounties.esp 61 3d TheInheritance.esp 62 3e Russell.esp 63 3f KingOfTheRing.esp 64 40 Badmothaf*#@a.esp 65 41 FOOK-PN-CNR CP.esp 66 42 FOOK-PN-TrooperOverhaul.esp 67 43 BlackjackPackULTIMATEv2.esp 68 44 AWOPDeadMoneyVendorPatch.esp 69 45 ProjectRealityMkIv5HDR.esp 70 46 AWOP - Russell.esp 71 47 NCR Rearmament v1.5.esp 72 48 Wasteland Defense.esp 73 49 TrooperOverhaul-Dragbody.esp 74 4a NCRTrooperOverhaul.esp 75 4b AutumnLeaves.esp 76 4c JokerineRumpMolerat.esp 77 4d F4 Intimidation.esp 78 4e AWOP-MoMod.esp 79 4f CAGE 1.9.3.2.esp 80 50 CASM with MCM.esp 81 51 Dead Money - No Collar Explosion and No Poison Cloud.esp 82 52 DLC Weapon Integration - WMX.esp 83 53 JIP Companions Command & Control.esp 84 54 KatanaSheathRemover.esp 85 55 Limitless Stats.esp 86 56 LiveDismember.esp 87 57 Max Level 255.esp 88 58 PNx Chargeable Tesla Deathray.esp 89 59 Project Nevada - Blackjack Armors Patch.esp NVR3_TrooperOverhaulDragbody Patch.esp 90 5a The Mod Configuration Menu.esp 91 5b Readius_NV.esp 92 5c Zan_AutoPurge_SmartAgro_NV.esp 93 5d NVR3_CNR Patch.esp 94 5e NVR3_ProjectNevadaEquipment Patch.esp FCO - Beyond Boulder Dome.esp 95 5f Weapons.of.the.New.Millenia.Leveled.Lists.esp FCO - GlowingOne.esp FCO - Russell.esp FCO - OHSB NPC Edits.esp 96 60 Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp 97 61 Weapons.of.the.New.Millenia.Cheat.Cabinet.esp 98 62 Project Nevada - Cyberware Additions.esp 99 63 Project Nevada - Dead Money.esp100 64 Project Nevada - Honest Hearts.esp101 65 Project Nevada - Lonesome Road.esp102 66 Project Nevada - Old World Blues.esp103 67 Stando.esp104 68 StickyRagdollCam.esp105 69 B42 RWMS.esp106 6a Quickthrow.esp107 6b B42Inertia.esp108 6c AWOP-NVR3.esp109 6d Asurah_reanimation.esp WMX-ShotgunCommando.esp110 6e WMX-EVE_ALL_DLC.esp111 6f WMX_Patch.esp WMX-EnergyWeaponsNoTrueIronSightsFix.esp112 70 AWOP-WMX-EVE AllDLCMerged.esp AWOP-WMX-EVE AllDLC.esp113 71 Project Nevada - WMX.esp114 72 WMX-POPMerged.esp115 73 Wattz ammo recharge fix.esp116 74 Project Nevada - EVE No DLC.esp117 75 Project Nevada - EVE No GRA.esp118 76 Project Nevada - EVE All DLC.esp119 77 WMX-EVE_NO_DLC.esp120 78 WMX_DLC.esp121 79 AnT.esp122 7a F4Quickloot.esp123 7b Apollo_Younger_Faces.esp124 7c Cross_2077.esp NevadaSkies - TTW Edition.esp125 7d NevadaSkies - Ultimate DLC Edition.esp126 7e NevadaSkies - Basic Edition.espAlright, so i've had this effect called "Rad800" stuck on my character and I tried every solution I could like going through guardian peak, looking for and correcting any mod conflicts, and console commands to remove effects but for some reason "Rad800" will not go away and it says it's giving HP+5 and END-5 and i'm certain it's the reason why I have double vision. Please help Rad800 is ruining my life. 1 Link to comment Share on other sites More sharing options...
M48A5 Posted August 27, 2019 Share Posted August 27, 2019 Before trying to troubleshoot a problem, you should get your load order cleaned out. Remove any plugins that you are not using. Also, go down your list and read what you have installed. Then decide whether or not you have any DLCs. Decide which NevadaSkies you need to use. Link to comment Share on other sites More sharing options...
dubiousintent Posted August 27, 2019 Share Posted August 27, 2019 Along those same lines of advice: * Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version.* "Compatibility patches" to make one mod work with another need to be placed after (as in "physically lower, higher numbered") in the "load order" than ALL of the plugins they are designed to make compatible. (This also applies to "fix" files.) ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. LOOT does a good job of determining those basic orders. Getting the "load order" incorrect will cause "Missing Masters" errors as well. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata". FYI: The "pre-order packs" (aka "POPs": Caravan, Classic, Mercenary, and Tribal; available now in the "Courier's Stash" addon), are not considered "true DLC expansions" by most mods and "compatibility patches" because they just add certain unique items. So their absence should not deter you from using "All DLC Merged" plugins. Where they are included, they should come after "GunrunnersArsenal.ESM" which is a true DLC expansion. When in doubt, follow the process in the wiki "Missing Masters" article to confirm they are not "master files" for that plugin.* Don't install compatibility patches for mods you do not have installed/active (e.g. get rid of any "TTW" patches if you aren't running TTW). The reverse also holds true: don't install mods that are not compatible with, or specific to, TTW or FNC if you are playing with them-Dubious- Link to comment Share on other sites More sharing options...
SKuLLDuDE4000 Posted August 27, 2019 Author Share Posted August 27, 2019 (edited) Before trying to troubleshoot a problem, you should get your load order cleaned out. Remove any plugins that you are not using. Also, go down your list and read what you have installed. Then decide whether or not you have any DLCs. Decide which NevadaSkies you need to use. Lmao ty. I'm not sure why I haven't noticed that before. I recently had to transfer most of my mods from Vortex Mod Manager to the community updated Nexus Mod Manager and I just had everything auto install. Also my game didn't just start with double vision and Rad800. I came out of one of the AWOP dungeons and I just suddenly had double vision and Rad800. Edited August 27, 2019 by SKuLLDuDE4000 Link to comment Share on other sites More sharing options...
SKuLLDuDE4000 Posted August 28, 2019 Author Share Posted August 28, 2019 Also if anyone is having this issue, there's no fix still In case anyone is still wondering in _____(insert your current year)____, the RAD800 effect has no solution to date (tried various methods like many of you, and none worked - happy to be proven wrong though!). Love this mod despite the frame rate drop and the no going back from the RAD800.To only option you have is to go back to a previous save before you were affected. It sucks but I hope you save your games frequently. Link to comment Share on other sites More sharing options...
dubiousintent Posted August 28, 2019 Share Posted August 28, 2019 I didn't find anything related to this subject, but you appear to believe this is a well known problem. It would appear you are suffering an "effect" from a drug or radiation or combination of the two. Before making the "same old" suggestions, perhaps you could provide a link to where previous efforts are detailed? Otherwise, assume we know nothing about this. -Dubious- Link to comment Share on other sites More sharing options...
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