VGI Posted September 30, 2012 Share Posted September 30, 2012 Note: I also have started this thread in the Steam Forums. The Unofficial Fallout 3 Patch, or UF3P vs. Fallout Remastered. Both are actually NOT patches. Rather they are mods that fix a bunch of crap that lazy-assed Bethesda did not bother to fix with any of the real "patches" that that lazy company released. Which should I choose? Fallout Remastered only claims to fix over 10,000 issues with Fallout 3, practically like what UF3P claims, but does not actually list those 10,000 issues anywhere. However, it is the newest of the two and it has a bunch of mod compatibility patches. UF3P is much older. However you must realize that the last Fallout 3 DLC already came out way before its last update. So basically, it covers the whole game - DLCs and Vanilla. But it does not have any mod compatibility patches. And oh, you can download a seperate file containing an exhaustive history log of all the bugs and crap that it fixes because Bethesda did not. Which should I choose? For added info on this thread, check out the thread I already started in Fallout Nexus that has somehow became related to this one. Link to comment Share on other sites More sharing options...
M48A5 Posted September 30, 2012 Share Posted September 30, 2012 (edited) I will probably be raked over the coals for this, but I believe that the UF3P was not updated to include the Official Fallout 3 1.7 update. The official update was released on July 27, 2009 and the last update for UF3P was uploaded on Aug. 11, 2009. It is my belief that the author would not have had enough time to make the changes necessary to incorporate the 1.7 update in only 15 days. It is possible, though. I believe that Fallout Remastered would do a better job of error corrections over UF3P. I have used Fallout Remastered since it was uploaded here and I have never used UF3P. I highly recommend Fallout Remastered. Edited September 30, 2012 by M48A5 Link to comment Share on other sites More sharing options...
VGI Posted September 30, 2012 Author Share Posted September 30, 2012 (edited) I will probably be raked over the coals for this, but I believe that the UF3P was not updated to include the Official Fallout 3 1.7 update. The official update was released on July 27, 2009 and the last update for UF3P was uploaded on Aug. 11, 2009. It is my belief that the author would not have had enough time to make the changes necessary to incorporate the 1.7 update in only 15 days. It is possible, though. I believe that Fallout Remastered would do a better job of error corrections over UF3P. I have used Fallout Remastered since it was uploaded here and I have never used UF3P. I highly recommend Fallout Remastered. Eh, well for those of your would-be tormentors, I would say "relax guys". In my opinion UF3P has done its job. Its author is just like all of us with real lives to live, and so that may be the reason why he has not updated UF3P. Having said that, I'm sure that UF3P has been instrumental in the development of Fallout Remastered. The driving passion for both mods is bug fixing, and who knows, maybe UF3P has been inspirational to the authors of Fallout Remastered. In any case, this really isn't a popularity contest; rather, it is really and truly just about busting bugs and crappy issues that Bethesda, in all its wisdom, has decided to NOT fix. Thank you for your quick and insightful response M48A5. Edited September 30, 2012 by VGI Link to comment Share on other sites More sharing options...
VGI Posted September 30, 2012 Author Share Posted September 30, 2012 Used Fallout Remastered using Nexus Mod Manager. It DID NOT fix the Chinese Stealth Armor bug-exploit. When wearing the Chinese stealth armor, you are able to equip multiple hats or helmets. You do not get the DR bonuses for more than one piece of headgear (except for the metal helmet, which does stack), but you do get the other bonuses, such as extra points to skills and stats. The hats will all remain equipped when you take off the stealth armor.Multiple copies of the same headgear can be worn, and their bonuses will stack. A single hockey mask, for example, gives +5 to the Unarmed skill; for every additional hockey mask one wears on top of that one, Unarmed will increase by five more points. Given the right combination of hats, this glitch makes it possible to destroy even a super mutant behemoth in one hit.http://fallout.wikia.com/wiki/Operation:_Anchorage_bugs How disappointing. Link to comment Share on other sites More sharing options...
prensa Posted September 30, 2012 Share Posted September 30, 2012 VGI - Hello! It's not a case of versus, you can use both. :) As I've said before on here, the two do very different things & aren't really even comparable. Just look at the size difference of the files, Remastered is 1,159kb & UF3P is a whopping 40,021kb. That alone lets you know something different must be going on in each package. The UF3P is purely a patch, fixing a vast amount of bugs & oversights in the vanilla game & it's DLC's. It sticks to the form of the original correcting rather than reengineering the way things work. It's fixes a wide range from ensuring dialogue gets ttriggered that is missed in the vanilla too meshes & texture corrections. It's scope is vast, far more fixes than the Bethesda official patches (though it's not instead of those either). A great example are the Bear Traps, I found a bug with those that was almost completely undocumented anywhere. You step into a Bear trap & your character stops making those on hit grunts ever after. Even reloading does not get them back. I couldn't find any mention of this anywhere until I found it listed in the UF3P, sure enough it fixes the issue (a very minor tweak of the Bear Trap script). There's a hole in the bottom of the Laser Rifle, UF3P fixes it. The buoys in Point Lookout should bob but don't, UF3P fixes it. Animations, scripts, etc. just browse through the UF3P's Version History & be staggered by the number & scope. Remastered started life as invisible Wall Remover, something that changes mechanics of the original game rather than fixing something that was broken & still includes this aspect. Very different to what the UF3P does. Remastered also incorporates other fixes found individually on the nexus that were missed by the UF3P as well patches for non official mods. I don't use Remastered so someone that does will be better able to comment on it's effectiveness. All I'm saying is it's doing something different & is not a replacment for the UF3P. :) The Unofficial Fallout 3 Patch IS for the latest version of the game, I'm using it with it. I think the confusion is from misunderstanding this from the UF3P Description page: "The Unofficial Fallout 3 Patch has been created for Fallout 3 v1.1 (english) or higher and should not be used with any other Fallout 3 versions\languages." People see the "for Fallout 3 v1.1" & seem to miss the "or higher". That means the only people who shouldn't use it are those running Fallout 3 versions lower than 1.1 which would have to be non GOTY & unpatched very early versions. My intent has never been to disrespect anybody's work. People should always make up their own minds on what to use & what not to use. My intention has always been to clear up a common misconception that the UF3P is outdated or superseded, it is certainly neither. Hope this clears things up! :) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ M48A5 - Hello! "I will probably be raked over the coals for this" Well I won't be raking you over any coals. :) I only wanted to clear up some misconceptions about the two mods. Prensa Link to comment Share on other sites More sharing options...
VGI Posted September 30, 2012 Author Share Posted September 30, 2012 VGI - Hello! It's not a case of versus, you can use both. :) As I've said before on here, the two do very different things & aren't really even comparable. Just look at the size difference of the files, Remastered is 1,159kb & UF3P is a whopping 40,021kb. That alone lets you know something different must be going on in each package. The UF3P is purely a patch, fixing a vast amount of bugs & oversights in the vanilla game & it's DLC's. It sticks to the form of the original correcting rather than reengineering the way things work. It's fixes a wide range from ensuring dialogue gets ttriggered that is missed in the vanilla too meshes & texture corrections. It's scope is vast, far more fixes than the Bethesda official patches (though it's not instead of those either). A great example are the Bear Traps, I found a bug with those that was almost completely undocumented anywhere. You step into a Bear trap & your character stops making those on hit grunts ever after. Even reloading does not get them back. I couldn't find any mention of this anywhere until I found it listed in the UF3P, sure enough it fixes the issue (a very minor tweak of the Bear Trap script). There's a hole in the bottom of the Laser Rifle, UF3P fixes it. The buoys in Point Lookout should bob but don't, UF3P fixes it. Animations, scripts, etc. just browse through the UF3P's Version History & be staggered by the number & scope. Remastered started life as invisible Wall Remover, something that changes mechanics of the original game rather than fixing something that was broken & still includes this aspect. Very different to what the UF3P does. Remastered also incorporates other fixes found individually on the nexus that were missed by the UF3P as well patches for non official mods. I don't use Remastered so someone that does will be better able to comment on it's effectiveness. All I'm saying is it's doing something different & is not a replacment for the UF3P. :) The Unofficial Fallout 3 Patch IS for the latest version of the game, I'm using it with it. I think the confusion is from misunderstanding this from the UF3P Description page: "The Unofficial Fallout 3 Patch has been created for Fallout 3 v1.1 (english) or higher and should not be used with any other Fallout 3 versions\languages." People see the "for Fallout 3 v1.1" & seem to miss the "or higher". That means the only people who shouldn't use it are those running Fallout 3 versions lower than 1.1 which would have to be non GOTY & unpatched very early versions. My intent has never been to disrespect anybody's work. People should always make up their own minds on what to use & what not to use. My intention has always been to clear up a common misconception that the UF3P is outdated or superseded, it is certainly neither. Hope this clears things up! :) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ M48A5 - Hello! "I will probably be raked over the coals for this" Well I won't be raking you over any coals. :) I only wanted to clear up some misconceptions about the two mods. Prensa Awesome reply Presna. That really did clear up a lot of things. Are you sure that we can use both though? The only mod I am using right now is the Sensible Dismemberment mod. After my first playthrough FO3, I plan to install FWE, MMM, EVE, among others. By then perhaps I must use Fallout Remastered, though I am still not sure. Since you are in the Credits of Fallout Remastered, I'm sure that if you say we can use both, then we can use both. It's just that I read in the Fallout Remastered comments that you cannot. As I am typing this, I am already downloading UF3P. I just want to be sure that you can truly use both. Link to comment Share on other sites More sharing options...
VGI Posted September 30, 2012 Author Share Posted September 30, 2012 UPDATE: Tried playing with UF3P with Fallout Remastered. DID NOT WORK. CTD experienced upon fast-traveling. Am using Nexus Mod Manager. UF3P failed to download through it. Had to install UF3P using the installer version. I feel like I have done something that has put me in a point of no return, since UF3P installed ArchiveInvalidation thingie....drat. However, it did fix the Chinese Stealth Armor bug-exploit. Am very very glad for that. Now, about Fallout Remastered. Just exactly what da heck does it do? I mean "exactly" and not some vague "it fixes more than 10,000 issues with FO3". Link to comment Share on other sites More sharing options...
TheStrictNein Posted September 30, 2012 Share Posted September 30, 2012 Make sure Remastered is loaded last AT ALL TIMES, and that it is NOT included in any merged patches. You SHOULD be able to use UF3P and Remastered. Remember, load UF3P at the VERY TOP (i.e. below Zeta if you have all the DLC) and Remastered at the VERY BOTTOM. Link to comment Share on other sites More sharing options...
prensa Posted September 30, 2012 Share Posted September 30, 2012 VGI - Hello! "Am using Nexus Mod Manager. UF3P failed to download through it." UF3P can't be installed with FOMM or NMM as it's contained in it's own installer. I however don't like installers as I like to see what I'm getting. :) So I extract the UF3P & install it through FOMM. I've written an article on how to do this here: Installing the Unofficial Fallout 3 Patch manually http://forums.nexusmods.com/index.php?showtopic=401815 "I feel like I have done something that has put me in a point of no return" Installers can feel like that, hence I install manually. :) Don't worry though, the UF3P can be uninstalled from it's folder option if you are not happy with it. "since UF3P installed ArchiveInvalidation thingie....drat" You'll need one version of Archive Invalidation in order for mod added textures to work properly. ArchiveInvalidation Invalidated! is the best option as it only needs to be activated once. ArchiveInvalidation Invalidated! is packaged with the installer of the UF3P but you can deactivate it by clicking on it's icon & selecting that option. NMM & FOMM both have built in Archive Invalidation tools that can be used instead, they often need to be turned off & bakc on again when adding a new mod. NEVER use more than one Archive Invalidation method together as this will cancel each of them out. "Since you are in the Credits of Fallout Remastered" I have not worked on Remastered, that credit is for the inclusion in Remastered of a tiny fix I made to the Bleeding Checkout counters. Original fix here: http://fallout3.nexusmods.com/mods/16573 "Tried playing with UF3P with Fallout Remastered. DID NOT WORK. CTD experienced upon fast-traveling." Now as I've said I don't use Remastered so I'm not an expert on it but there should be no reason that I know of that it would not work with the UF3P. The UF3P's plugins should be loaded fairly high, that way any changes that are overwritten in other mods will simply replace the UF3P's changes. Remastered is loaded very low at the bottom so that should not be an issue. The only bug UF3P has is that mentioned issue with the UF3P Broken Steel Plugin, that happens on saves around Rivet City/Project Purity even saves on fast travel. Either apply the fix here: http://forums.nexusmods.com/index.php?showtopic=401813 Or if FO3Edit scares you, untick the UF3P Broken Steel plugin. You'll at least still have the meshes & texture fixes for Broken Steel. "Now, about Fallout Remastered. Just exactly what da heck does it do? I mean "exactly" and not some vague "it fixes more than 10,000 issues with FO3". " You'd need to direct that question to someone on the project, the comments page for that mod is active & BlackRampage in particular is often around to help & answer questions. Prensa Link to comment Share on other sites More sharing options...
VGI Posted September 30, 2012 Author Share Posted September 30, 2012 Make sure Remastered is loaded last AT ALL TIMES, and that it is NOT included in any merged patches. You SHOULD be able to use UF3P and Remastered. Remember, load UF3P at the VERY TOP (i.e. below Zeta if you have all the DLC) and Remastered at the VERY BOTTOM. Sorry, still did not work. I am currently checking out Rivet City with UF3P, trying to trigger the CTD that has given it its bad rep. Hopefully I do not encounter this. Link to comment Share on other sites More sharing options...
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