Ahriana Posted August 31, 2019 Share Posted August 31, 2019 Problem:I'm having this problem with my mod where the boot shafts are disappearing. This is happening despise me having the same settings in "armor" and "armoraddon" as vanilla Elven and Ebony armor. This started to happen after I changed the "ArmorAddon" to be body, forearms and calves for my jacket(Cuirass) after I noticed that I had forgotten this when I released the mod a year ago. The mod works fine for me except for one of my custom downloaded followers(Kate Selene) that has the glitch. The problem is that some of my down-loaders are reporting the issue on their main characters while they are using CBBE special as their nude model. This makes no sense because the nude body is replaced by my mod and I can use CBBE Special with no problems.Image of the boot shaft disappearing: Image of AA and armor of the jacket: Image of AA and armor of the Boots: (Ignore the "kate race" thing in the additional races I was doing some experiments with both mods loaded.)What I have triedI have tried adding calves to the boots "armor" to force the game to replace the calves of the jacket and replace it with the boots calves. I have also tried to change the priority numbers but this did not work ether. I have also tried cleaning my mod with SSEEDIT with no effect. If I spawn in the Elven/Ebony armors I duplicated to make my mod then it works fine on my follower(Kate) so the issue must be in my mod somehow.What I think it isIt must be some kind of priority issue because if you remove the boots of my follower (Kate) and put them back in her inventory then the boot shafts will replace the calves like it should. But I have to do this for every play session. I don't know if priority is saved in save files somehow but one would think that I would have this problem in my game because my save file has had my mod longer then anyone els. I don't think it's the mesh because it's set up with calves and feet like all other boots I have investigated. Has anyone experienced this issue and knows how to fix it? I have googled all the search terms I can think of with no success. I can mod the issue away for my self but I want my down-loaders to get a glitch free mod on first download when it's such an easy mod. Thanks is advance. :D Link to mod: https://www.nexusmods.com/skyrimspecialedition/mods/19098 Link to comment Share on other sites More sharing options...
Ahriana Posted August 31, 2019 Author Share Posted August 31, 2019 Sorry I put this in the wrong place and I can't delete the topic for some unknown reason. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted September 1, 2019 Share Posted September 1, 2019 If you can get the calves to appear when the boots / shoes are put on, remove the calves entry from the body armor itself and have some users you can trust to report back to test for you. Don't forget to check the Armor record(s) and make sure that the body slots are identical to the Armor Addon record(s) too. Link to comment Share on other sites More sharing options...
Ahriana Posted September 1, 2019 Author Share Posted September 1, 2019 I have a version on my mod page called "ankle fix version", That version has calves disabled in both the armor record and Armor Addon. My users are reporting back that this works for them. If The biped object for both Armor Addon and Armor are the same then I can't equip equip Boots,jacket and cuffs(gloves) at the same time. Or am I misunderstanding you? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted September 1, 2019 Share Posted September 1, 2019 (edited) You can equip items that use the same additional body slot(s) on the armor and armor addon records. There is just no guarantee how they will work together. Always best to make sure that items intended to go together do not overlap in assigned body slots. EDIT: Okay, maybe that is just as confusing... Let us try again. A NIF file typically gets one body slot assignment. That value must / should be on both the armor and armor addon records for that piece of gear. Any additional slots needed (for whatever reason) get assigned to both the armor and armor addon records for that piece of gear. Any cross over of body slot assignments between two or more pieces of gear can cause "issues" (i.e. gaps, clipping, etc) Thus making sure that each piece of gear intended to be worn together are using body slots not used by the other pieces of gear is a good idea. If users want to mix and match outside of an armor maker's intended vision, then it is on them to tweak the body slots as needed. Edited September 1, 2019 by IsharaMeradin Link to comment Share on other sites More sharing options...
Ahriana Posted September 1, 2019 Author Share Posted September 1, 2019 If you can get the calves to appear when the boots / shoes are put on, remove the calves entry from the body armor itself and have some users you can trust to report back to test for you. Don't forget to check the Armor record(s) and make sure that the body slots are identical to the Armor Addon record(s) too.What exactly do you mean with Armor record? Do you mean the armor/ armor addon window in the creation kit? I wrote the above comment assuming this. (I'm new to posting on the forums so I din't know how to reply to you) :) Link to comment Share on other sites More sharing options...
IsharaMeradin Posted September 1, 2019 Share Posted September 1, 2019 If you can get the calves to appear when the boots / shoes are put on, remove the calves entry from the body armor itself and have some users you can trust to report back to test for you. Don't forget to check the Armor record(s) and make sure that the body slots are identical to the Armor Addon record(s) too.What exactly do you mean with Armor record? Do you mean the armor/ armor addon window in the creation kit? I wrote the above comment assuming this. (I'm new to posting on the forums so I din't know how to reply to you) :smile: I edited the post as you were replaying. Hopefully, I cleared it up a bit more. Link to comment Share on other sites More sharing options...
Ahriana Posted September 1, 2019 Author Share Posted September 1, 2019 If you can get the calves to appear when the boots / shoes are put on, remove the calves entry from the body armor itself and have some users you can trust to report back to test for you. Don't forget to check the Armor record(s) and make sure that the body slots are identical to the Armor Addon record(s) too.What exactly do you mean with Armor record? Do you mean the armor/ armor addon window in the creation kit? I wrote the above comment assuming this. (I'm new to posting on the forums so I din't know how to reply to you) :smile: I edited the post as you were replaying. Hopefully, I cleared it up a bit more. I understan what you are saying. :) You are talking about the DismemberSkinInstance right?As you can see in these two pictures both nifs have the correct calves setup (the furr also have the 38 calves).I used BodySlide to visually shows this :) . As I understand it because the Armor addon of both the Jacket and boots have calves as a biped object then the boot shafts should take priority because the boots have priority 10 in the Armor Addon. If I add Calves in the armor window(record) then the boots and jacket can't be equipped at the same time. I had the Armor Addon set up wrong when I released the mod a year ago so if you didn't have the boots on then the calves where invisible. After I fixed this then my users started to report this problem and I started to have this problem with my downloaded follower character but she has a custom body(Not the same as my character and the rest of my npcs). I'ts so weird because I don't have this problem for my main character or standard NPCs like Lydia. Sorry if I'm misunderstanding you :) Link to comment Share on other sites More sharing options...
Ahriana Posted September 2, 2019 Author Share Posted September 2, 2019 If you can get the calves to appear when the boots / shoes are put on, remove the calves entry from the body armor itself and have some users you can trust to report back to test for you. Don't forget to check the Armor record(s) and make sure that the body slots are identical to the Armor Addon record(s) too.What exactly do you mean with Armor record? Do you mean the armor/ armor addon window in the creation kit? I wrote the above comment assuming this. (I'm new to posting on the forums so I din't know how to reply to you) :smile: I edited the post as you were replaying. Hopefully, I cleared it up a bit more. I found the solution to the problem! The Daedric boots I duplicated had Calves and feet as biped objects in the armor record so when I added calves to the jackets ArmorAddon record it broke all my heavy boots. If I wasn't such an idiot and forgot to check the heavy armors (facepalm) :pinch: Thanks for all your help anyway. :D Time for me to move on to my next mod. :) Have a lovely week! Link to comment Share on other sites More sharing options...
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