DarkPhoenixxy Posted September 1, 2019 Share Posted September 1, 2019 Anyone knows what can cause this? Some kind of cell boundaries? I fixed the navmesh so it is continuous and not overlapping, no warning, the checking tool says its fine. NPC can walk in room1 and in room2. When they are trying to walk from room 1 to room 2 instead of going through doorway NPC runs toward the cell exit doorway and enters/exits it indefinitely. Anyone had anything similar? Link to comment Share on other sites More sharing options...
maxarturo Posted September 1, 2019 Share Posted September 1, 2019 " When they are trying to walk from room 1 to room 2 instead of going through doorway NPC runs toward the cell exit doorway and enters/exits it indefinitely. " - Clarify what do you mean by " room ", a Cell to Cell connection or two different sections of the same cell ?. Link to comment Share on other sites More sharing options...
DarkPhoenixxy Posted September 1, 2019 Author Share Posted September 1, 2019 Two parts of the same cell. Link to comment Share on other sites More sharing options...
maxarturo Posted September 1, 2019 Share Posted September 1, 2019 1) If you have a door that connects both rooms be sure that the door is " Accessible ". 2) - Run " Set Pathing Test Attribute ". checks if the NavMesh is actually usable for npcs to walk from A to B. - Run " Chech NavMesh ". In NavMesh press " Find Triangle " and then the first button " Chack NavMesh ". To navigate to errors press button " Next Warning ". 3) Chech that all your NavMesh is actualy connected, if you have auto generate the NavMesh, then this can easily be the problem. Link to comment Share on other sites More sharing options...
DarkPhoenixxy Posted September 1, 2019 Author Share Posted September 1, 2019 There is just a hole in the wall, not even a door. The pathing test shows the area is fine, navmesh object does not have (ISLAND) after name, no warnings either. Link to comment Share on other sites More sharing options...
maxarturo Posted September 1, 2019 Share Posted September 1, 2019 Then the only thing i can think right now is " Collision ", something is blocking the path, if you are using Modders Resources then check the mesh collision. Link to comment Share on other sites More sharing options...
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