Crowley9 Posted September 2, 2019 Share Posted September 2, 2019 I'm trying to make the knuckle weapons appear so they do not include the bared right hand. I tried searching the forums and found an earlier thread about it here: https://forums.nexusmods.com/index.php?/topic/5416155-i-would-like-to-have-the-knuckle-weapons-be-worn-over-the-armor/ I tried following the suggestions in the reply. Unselecting the right hand from the armor list does leave the right hand as is, but also makes the knuckles not appear when equipped. Next I tried setting the knuckles to not use the armor list, and point the weapon to use the model directly. That also has the same effect. Any further suggestions with what might help? Link to comment Share on other sites More sharing options...
user826 Posted September 2, 2019 Share Posted September 2, 2019 Try assigning the knuckle duster addon to one of the Body Mod slots instead. I can't remember the exact name, but they're the last 3 options in the list. I think they're named BodyMod1, BodyMod2 and BodyMod3. If that doesn't work, you may have to create a new mesh and a new armor addon entry. Extract the glove you want to use from the BSA and import it into Blender, then add the knuckle duster mesh on top of it. Link to comment Share on other sites More sharing options...
Crowley9 Posted September 2, 2019 Author Share Posted September 2, 2019 Switching the knuckles to one of the BodyAddOn (that's what they are named, by the way) slots did advance things in that they now show up as I was hoping in third person view, but it doesn't show up in first person. I will experiment further. Link to comment Share on other sites More sharing options...
Crowley9 Posted September 6, 2019 Author Share Posted September 6, 2019 Looks like when a piece of equipment is assigned to a body slot on a part that isn't shown in first person, it isn't drawn. Which is sensible programming. The closest I've managed is to stick the knuckles in the Pip-Boy slot, which of course then leaves the left forearm bare. So that route ended up a dead end. Link to comment Share on other sites More sharing options...
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