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Posted

Hello! First time poster and aspiring book modder!

 

I'm posting this in request to be walkthroughed or possibly be linked to a walkthrough about creating books in-game and adding them to sellers. I have atleast 25 .txt files written out but have been struggling to implement them in the game in any fashion. I have been trying to figure this out myself but have not found any tutorials or posts relevant to my situation.

 

The furthest progress I have made as of posting is of downloading and utilizing BookGen.

 

Thank you for your time!

  • 2 weeks later...
Posted
  On 9/3/2019 at 8:44 PM, Oblivionaddicted said:

You shouldn't have much trouble finding if you open Morrowind.esm in the CS.

 

I'm afraid I am.

 

I'm looking how to export these text files into the CS as books, place them into sellers' store inventory and packing them up as mods.

Posted

1. load Morrowind.esm and Tribunal.esm or Bloodmoon.esm in CS, click the book tab, double click bk_6thhouseravings, change the book id to aaa_my1stBook, press save, confirm you want to create a NEW copy of the book.
double click the new created aaa_my1stBook, click the book text, CTRL+A to select all, CTRL+C to copy, paste the book text example to your preferred text editor, try and see what limited HTML format you can/should use and try to format your new book text accordingly.
When you are done, try to paste back your pseudo-html book text in your aaa_my1stBook book text, give it a better title, and save it

2. open the cell Seyda Neen, Arrille Trade House, double click a container belonging to Arrille, drag and drop your book inside it, save the mod e.g. as booktest.esp

3. put your mod in a short loading list, start a new game (I suggest using also a fast start chargen mod like this one) and see if Arrille is selling the new book as expected

  • 4 weeks later...
Posted
  On 9/14/2019 at 11:12 PM, abot said:

1. load Morrowind.esm and Tribunal.esm or Bloodmoon.esm in CS, click the book tab, double click bk_6thhouseravings, change the book id to aaa_my1stBook, press save, confirm you want to create a NEW copy of the book.

double click the new created aaa_my1stBook, click the book text, CTRL+A to select all, CTRL+C to copy, paste the book text example to your preferred text editor, try and see what limited HTML format you can/should use and try to format your new book text accordingly.

When you are done, try to paste back your pseudo-html book text in your aaa_my1stBook book text, give it a better title, and save it

 

2. open the cell Seyda Neen, Arrille Trade House, double click a container belonging to Arrille, drag and drop your book inside it, save the mod e.g. as booktest.esp

 

3. put your mod in a short loading list, start a new game (I suggest using also a fast start chargen mod like this one) and see if Arrille is selling the new book as expected

Good to know. Thanks, abot.

 

  Quote
double click a container belonging to Arrille, drag and drop your book inside it, save the mod e.g. as booktest.esp

Or place the book in a book shelf or on a table and make sure to change the ownership for the book to Arrille.

  • 5 months later...
Posted (edited)
  On 9/14/2019 at 11:12 PM, abot said:

2. open the cell Seyda Neen, Arrille Trade House, double click a container belonging to Arrille, drag and drop your book inside it, save the mod e.g. as booktest.esp

Using a vanilla container creates a useless risk of mod conflicts.

 

You should better create a new container through the editor ID changing method (always start your editor ID's with letters by the way), choose a cell and drag-and-drop to the cell preview window. Optionally double-click o the container -> extra data and make a trader NPC own it.

 

Don't forget to use <br> for the line breaks to make your text more readable.

Edited by Oblivionaddicted
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