mik3brooks Posted October 2, 2012 Share Posted October 2, 2012 I'm not entirely sure if this is mod related, as I turned off all my mods through Wrye Bash, but the problem still occurred. Thing is though, I can't see how it can have been caused by the actual game. Anyway, my problem is that, for some reason, the game doesn't recognise rubies for the purpose of crafting ruby rings. This is despite such attempted fixes such as adding a ruby through console and acquiring one from qasmoke. Any ideas how this could have happened, or how to resolve it? I did not, however, delete all the various scripts and BSAs from by data folder, so one of these left around might have still broken it... Link to comment Share on other sites More sharing options...
steve40 Posted October 3, 2012 Share Posted October 3, 2012 NEVER leave orphaned loose scripts in your scripts folder. Link to comment Share on other sites More sharing options...
Sjogga Posted October 3, 2012 Share Posted October 3, 2012 (edited) NEVER leave orphaned loose scripts in your scripts folder. This made me curious. Would you mind explaining why? OnTopic: Did you load an old save that once had mods installed? Edited October 3, 2012 by Sjogga Link to comment Share on other sites More sharing options...
steve40 Posted October 3, 2012 Share Posted October 3, 2012 (edited) NEVER leave orphaned loose scripts in your scripts folder. This made me curious. Would you mind explaining why? Because it will corrupt subsequent savegames. The savegame will continue to execute the orphaned scripts but the scripts will bug out in a major way because their esp (and custom data/forms that they need to access) is missing. All this mess will get saved into further savegames and they will become seriously messed up. That's why it is safest to put your scripts into a bsa file. It ensures that the scripts won't run once the esp is unchecked. Edited October 3, 2012 by steve40 Link to comment Share on other sites More sharing options...
mik3brooks Posted October 4, 2012 Author Share Posted October 4, 2012 Tried loading a previous character, and it let me forge the ring, though still no luck on my current.Is there any way to put those scripts into a BSA? Link to comment Share on other sites More sharing options...
steve40 Posted October 6, 2012 Share Posted October 6, 2012 Yes, you can make your own bsa file for any mod that has loose files. Use BSAOpt to pack the files and give the new bsa file exactly the same filename as the mod's esp file. Link to comment Share on other sites More sharing options...
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