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[LE] Anyone knows if there is a "Target Condition" for Falling?


Akuma

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While there's too much focus on the velocity funcs, as they could be real cool, if worked simple and predictable, but still GetGraphVariableInt(bInJumpState / isJumping) do work stable, although for constant effect conditions have an unpleasant latency, but all such conditions do. If tested at the moment of casting, should be reliable enough, i think, as that's an asynchronous event and should catch exact state.

 

PS. Now it makes me discouraged. I remember, that times ago used velocityZ to detect peak altitude of ragdolled (pushed) npc, but now i can't make it work, that's weird.

Edited by hereami
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