rubberrubberturkey Posted October 29, 2008 Share Posted October 29, 2008 hiya just wondering is it possible to make a perk system similar to fall out after you level up in Oblivion? and how would it be done? (i was thinking scripting but can't think on how to start it) :wallbash: Link to comment Share on other sites More sharing options...
alex2avs Posted October 29, 2008 Share Posted October 29, 2008 hiya just wondering is it possible to make a perk system similar to fall out after you level up in Oblivion? and how would it be done? (i was thinking scripting but can't think on how to start it) :wallbash: Could you please explain the perk system in Fallout 3 ,for those who didn't played yet ? :huh: Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted October 29, 2008 Share Posted October 29, 2008 Same as fallout 2 and 1. And tactics. Every 3 or so levels. You get a list of special abilities you can choose from based on your skills, stats and previously taken perks. Like pack mule (increases the amount of what you can carry), Anatomy (if you've got higher than average first aid, lets you heal faster but also increases your crit chance/dmg), Silent running, Silent killing, slayer, sniper (both make your crits do max dmg one for melee the second for long range, based on others perks, have to have level 25 (which is max))etc etc. So I guess that what he wants is something similar but based on the OB skills. I dunno, a few ideas as an example: Jester (Increases the disposition of persuaded people towards jokes, based on jokes told ;D), Towering Monster (Adds some str, increases size), Steadfast defender (increases the armor added by blocking). Or something to that effect. However seeing how riggid the scripting system is you'd be very limited in creating perks. Another problem would be compactibility with other mods. You know, I always liked the perk system myself, too bad OB isn't realy suited for such a thing. Link to comment Share on other sites More sharing options...
Vagrant0 Posted October 30, 2008 Share Posted October 30, 2008 I believe such a system was first used in D&D, 3rd edition or something like that, so giving bethsoft the credit fot the idea would be a bit incorrect, although the original fallout had something close, I believe it was only defined at character creation, and nothing further could be added later. The real problem in this case is coming up with things that would work like this. Outside fortify effects there isn't much that can be done to give the player a bonus to any particular thing without giving everyone else that bonus. And most active effects (skills) would still end up being spells. To make matters worse, many of those things which can be done successfully, have already been done without such a system in mind, so coming up with new things, or adapting other people's systems to work in such a way would probably be a very difficult task. It's for this same reason that there aren't many other mods which add similar abilities without such a "earn it" system. Link to comment Share on other sites More sharing options...
jaysus Posted October 30, 2008 Share Posted October 30, 2008 i agree with vagrant... fallout 3 is definately not the first with perks per level... even anarchy online had one, or gothic and dozens of other games... well d&d was prolly first thoheck even oblivion has one even tho kinda puny (sneak attack x3 and such things or the power attacks) Link to comment Share on other sites More sharing options...
rubberrubberturkey Posted November 3, 2008 Author Share Posted November 3, 2008 I'm just making a mod just thought it would be a cool idea maybe like a vampire specific perk day walker lol or animal friend stuff like that Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted November 3, 2008 Share Posted November 3, 2008 Sounds good. Would be nice if you could come up with a list of perks. Link to comment Share on other sites More sharing options...
mellowstanlowe Posted November 7, 2008 Share Posted November 7, 2008 These things would have to be classified as spell enchants I assume. I'm sure it wouldn't be too hard an idea to incorporate. Would definitely be awesome. Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted November 7, 2008 Share Posted November 7, 2008 A great many thing can be achieved with the help of OBSE and gamemode quest scripts, it's all about the how complicated the perks are. I'd personaly like such a system. Link to comment Share on other sites More sharing options...
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