user826 Posted September 12, 2019 Share Posted September 12, 2019 Hey, everyone! Why is it that sometimes when I'm importing Nif mashups into Blender do some pieces appear "shiny" in Object Mode, and when I re-export to a Nif file, these parts don't get exported? I find this usually happens with pieces that I've previously already edited in Blender, Copy Branch/Paste Branch-ed into an existing Nif, and then imported that pasted-over Nif back into Blender. Here's a few screenshots showing what I mean. Notice how the torso and pants look "shinier" than the coat, for instance: Exporting the above Nif looks like this in NifSkope: And re-importing that Nif back into Blender gives me this: The low-poly faces in the third screenshot tell me that the information is there, but it's being corrupted. Does anyone know how I can fix this? Link to comment Share on other sites More sharing options...
AusAllerWelt Posted September 14, 2019 Share Posted September 14, 2019 (edited) These parts are missing materials. You would have to assign a new material in blender. This tutorial explains how to do it.As for why this happens. Some outfits have merged materials. Once you remove part of the mesh in nifskope the material will be removed from the remaining parts. To circumvent having to add a material in blender you can just add a new material to the respective parts in nifskope. Another way is to first split properties in Nifskope under Spells/Optimize/Split Properties before you remove anything from a mesh. Edited September 14, 2019 by AusAllerWelt Link to comment Share on other sites More sharing options...
madmongo Posted September 14, 2019 Share Posted September 14, 2019 I would make sure those areas are not missing their UV map as well. You can check that easily in Blender by editing the UV map and selecting that part and making sure it has a UV map. The "low-poly" aspect of the mesh is probably not actually low-poly. It's probably only lost the smoothing setting. You can fix that in Blender as well. Link to comment Share on other sites More sharing options...
user826 Posted September 14, 2019 Author Share Posted September 14, 2019 @AusAllerWelt - Thank you! I usually have to make multiple different Nifs for each stage of a project I'm working on due to this issue. Hopefully, I'll be able to solve it easily now. @madmongo - How do I fix the smoothing in Blender? I find a lot of the meshes that I import into the latest version of Blender (in order to use the Knife Project tool) and then re-import into Blender 2.49b lose their smoothing as well. Maybe your answer will let me fix that issue as well. Link to comment Share on other sites More sharing options...
madmongo Posted September 20, 2019 Share Posted September 20, 2019 @madmongo - How do I fix the smoothing in Blender? I find a lot of the meshes that I import into the latest version of Blender (in order to use the Knife Project tool) and then re-import into Blender 2.49b lose their smoothing as well. Maybe your answer will let me fix that issue as well. Select the mesh object that you want to smooth, go into edit mode and select all, then Meshes -> Faces -> Set Smooth. Link to comment Share on other sites More sharing options...
user826 Posted September 20, 2019 Author Share Posted September 20, 2019 Awesome, I'll have to try that. Thanks! Link to comment Share on other sites More sharing options...
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