TheMedievalsKnights Posted October 14, 2013 Share Posted October 14, 2013 (edited) Ludd, are you just telling me that you can use blender but you are not able to use NifSkope ?And what is the problem with my nif's names ? Edited October 14, 2013 by TheMedievalsKnights Link to comment Share on other sites More sharing options...
luddemann Posted October 14, 2013 Share Posted October 14, 2013 The only thing in nifscope I am able to do is to make it importable to blender plus read texture paths :P Hope it isnt too much work. The reason I want the other names is so I can easily replace the vanilla IG to edit the textures. Link to comment Share on other sites More sharing options...
Witcher5688 Posted October 15, 2013 Share Posted October 15, 2013 ok guys, 4 days left, than I´m able to mod again. hope you can do most of the textures in this time :) Link to comment Share on other sites More sharing options...
TheMedievalsKnights Posted October 16, 2013 Share Posted October 16, 2013 It's not that it's hard but it is boring, time consuming, and I don't really this the point of doing this imo Link to comment Share on other sites More sharing options...
luddemann Posted October 16, 2013 Share Posted October 16, 2013 (edited) I need the texture paths to make sure the normal maps and the specular maps looks good. http://i426.photobucket.com/albums/pp350/bamsemisbruker/Untitled-1_zps398b63d6.jpg Edited October 16, 2013 by luddemann Link to comment Share on other sites More sharing options...
TheMedievalsKnights Posted October 16, 2013 Share Posted October 16, 2013 (edited) I like what you have done except one thing : I wan't to keep the splinted arms on the heavy armour, either you keep mine or you can do a better ones. Ffuther more, I do no't really see the point of wearing plate gauntlets with a transitional plate armour, I think the original gauntlets I chose ( detmold guard gauntlets ) are kind of hourglass style so they fit the armour better, like fighting on ground with heavy plate sabatons. Edited October 16, 2013 by TheMedievalsKnights Link to comment Share on other sites More sharing options...
luddemann Posted October 16, 2013 Share Posted October 16, 2013 I agree about the gauntlets. Ill see what I can do about the arms Link to comment Share on other sites More sharing options...
Fenriks Posted October 16, 2013 Share Posted October 16, 2013 Hi at all. I am currently importing the imperial elite armor for luddemann and I am facing a problem that I have never seen before and I thought one of you may be able to help me. The problem is that after exporting the _0 and _1 model from blender, in Nifskope the Num Vertices property in the NitriShapeData of the body parts has different numbers in each nif. But only on the parts that I took from the original malebody nifs from skyrim. Everything else works. This causes the body parts of the armor to "scramble" when the weight slider has a value other than 0 or 1. I never had this problem before. Has any of you experienced this problem or an idea what could cause this?Thanks in advance. PS This even happens when I import a clean body nif to an empty blender project, set a material, add a skeleton and export again. Link to comment Share on other sites More sharing options...
luddemann Posted October 16, 2013 Share Posted October 16, 2013 I would very much like to see all the imperials propery rigged with _0 and _1 before release. I edited the textures a little bithttp://i426.photobucket.com/albums/pp350/bamsemisbruker/Untitled-1_zpsdb8219b6.jpg Link to comment Share on other sites More sharing options...
Waffenbaum Posted October 16, 2013 Share Posted October 16, 2013 That's solid work. Finally some thigh protection. Any chance that most of these armors will have faction-neutral versions which just changes the surcoats to something plain?For those who love the look but don't find themselves wanting to represent either side in the civil war. Link to comment Share on other sites More sharing options...
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