TheMedievalsKnights Posted October 25, 2013 Share Posted October 25, 2013 (edited) Luddeman, what do you think of making just different texture for each town ? I think it would be less time consuming and more logic if all the town guard were wearing this armour you made for their knight, the Actus' riften guard for their soldier and maybe you could make an armour that fit to an bowman ? But with different texture.Except for the Imperials and the stormcloack ( eventually solitude and Windhelm ) Edited October 25, 2013 by TheMedievalsKnights Link to comment Share on other sites More sharing options...
luddemann Posted October 25, 2013 Share Posted October 25, 2013 (edited) That is exactly my plan TMK. In our first release there will be five groups:Imperials: Heavy, light, mediumStormcloak: Heavy, three lightsWindhelm: Guard armorSolitude: Guard armor +?Other Holds: Officer, huard armor. (if that isnt clear enough: each hold will NOT have unique meshes. Only textures). Maybe we can add armors like mage armor for farengar etc. Jarl outfit. Thane etc etc. But that should be later. If we dont get permission to use the fur mesh, we should use either this or this: http://skyrim.nexusmods.com/images/238313//? http://i426.photobucket.com/albums/pp350/bamsemisbruker/Utennavn_zps9b543390.png Edited October 25, 2013 by luddemann Link to comment Share on other sites More sharing options...
Witcher5688 Posted October 25, 2013 Share Posted October 25, 2013 (edited) Sometines ago he said, we must ask niveaBtw, nice variant :smile:Eventually you can add the heavyplate upperlegs and use the tw2 seltkirk npc gloves(the one of actus imp knight) Edit: atm, the extracted mod has a size of 880 MB Edited October 25, 2013 by Witcher5688 Link to comment Share on other sites More sharing options...
Witcher5688 Posted October 25, 2013 Share Posted October 25, 2013 Ludd, pls make 1k 2k and 4k versions of the textures for low-end and high-end pc's (i'm one of the 1-2k user...)They'll be added as optional files Just a technic question but do i need more RAM for a complete 4k textured skyrim? Link to comment Share on other sites More sharing options...
luddemann Posted October 25, 2013 Share Posted October 25, 2013 4k is pointless as I usually use textures from skyrim and witcher which come in 2k. I make very few from scratch and they are not worth 4k. To reduce the size of the mod, you should be smart when you make texturepaths so different armors use the same textures. For instance the temerian knight is very often used. I got a bandit armor coming up soon :) Link to comment Share on other sites More sharing options...
Witcher5688 Posted October 25, 2013 Share Posted October 25, 2013 Ok, stupid question but you know, we need only 7 textures for the guard that was rigged by skoomaboy/gaunthi? Link to comment Share on other sites More sharing options...
luddemann Posted October 25, 2013 Share Posted October 25, 2013 1. torso and bracer2. pants3. neck4. gloves5. boots6. helm7. under helm Link to comment Share on other sites More sharing options...
Witcher5688 Posted October 25, 2013 Share Posted October 25, 2013 No, i meaned the torsos for the holds :D Link to comment Share on other sites More sharing options...
CelestialPaladin Posted October 25, 2013 Share Posted October 25, 2013 (edited) . Edited October 25, 2013 by CelestialPaladin Link to comment Share on other sites More sharing options...
luddemann Posted October 26, 2013 Share Posted October 26, 2013 (edited) DawnstarFalkreathMarcarthRiftenWhiterunWinterhold I'm not really happy with this design. Anybody got any ideas? The reason I chose the belt is because it is big enough to cover the gap between the skirt and the torso. http://i426.photobucket.com/albums/pp350/bamsemisbruker/Utennavn_zps9999f160.png Edited October 26, 2013 by luddemann Link to comment Share on other sites More sharing options...
Recommended Posts