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Credo - WIP


CanisRex84

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I wish the texture path of final armors in nifscope will be "textures\..." :laugh:,not"c:\progame files(x86)\......." like some mods.I installed steam on d:\,so some armor mods textures is "shut down"( :ermm:) in games...

 

Also It's hard to land youtube for your amazing video in China :ermm: :ermm:....What a pity.

Edited by 0921122040
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Got a pm from fenriks but don't know if he means the model with just the arms for 1st person or the complete body, because I'm using the same model for 1st and 3rd person...

Reducing the time of work and size of the mod...

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Only one big thing atm:

Is everything, and i mean really everything, of your content avaible for us?

Even your very old guard armory from your blenderblog and the other armors showed there?

Eventually something of them could be useful :)

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Can 1of the riggers make the officer armor ready for the release?

I only need the the one with the steel pauldrons, i can add and change some parts myself with a second rigged armor, like the cloaked officer.

I can delete the pauldrons from armor1 and torso from armor2, export both files into 3ds max and i've got a working model.

 

Btw tmk, some infos about the heavy knight?

And do you have abything that creates weight sliders for armors on 3ds max??

I though you have such a script :D

 

Btw release:

Tomorrow biologie class test

Next week wednesday geometry class test

Monday in 2 weeks chemistry class test

 

1month than i finally have christmas hollidays, full day gaming and modding again xD

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