CyrusAmell Posted April 27, 2013 Share Posted April 27, 2013 (edited) I believe it is a very good idea to make the helmet riveted, it would certainly add to the armor's character. It always annoyed me that for some reason that armor was not riveted in Skyrim that needed to be, so when you see a woman turning during a discussion it looks like she is bending her plate armor with nothing but the power of her bosoms... But yeah, riveting sounds great. Edited April 27, 2013 by CyrusAmell Link to comment Share on other sites More sharing options...
TheMedievalsKnights Posted April 27, 2013 Share Posted April 27, 2013 Happy to hear that :) Link to comment Share on other sites More sharing options...
SkoomaBoy Posted April 28, 2013 Share Posted April 28, 2013 After countless hours of raging, understanding the concepts of rigging and its Skyrim way of usage, I am glad to count myself amongst the very restricted club of modders able to rig a character. Here is an impression of what kind of contribution I could bring. http://nsa33.casimages.com/img/2013/04/28/130428061456372837.jpg See y'all. Skooma. Link to comment Share on other sites More sharing options...
luddemann Posted April 28, 2013 Share Posted April 28, 2013 (edited) Hey Skoomaboy. Are you saying that you want to be a part of the team? If so, are you able to take the armor from blender into skyrim? BTW, the helmet in ur pic looks awesome Edited April 28, 2013 by luddemann Link to comment Share on other sites More sharing options...
Witcher5688 Posted April 28, 2013 Share Posted April 28, 2013 An Idea for Balgruuf's Credo Armor:http://www10.pic-upload.de/27.04.13/9h2m82qwbbc.jpg Helm texture:http://www10.pic-upload.de/27.04.13/qpdzdcg5zzm4.jpg TMK, Luddi what did you guys think about this? Link to comment Share on other sites More sharing options...
luddemann Posted April 28, 2013 Share Posted April 28, 2013 (edited) Looks good. However ,I think you two should focus on bringing the armors in game while I work on the textures. EDIT: Just read that it was meant for Balgruuf. I really dont think that is suitable for a lazy Yarl who is just sitting on a throne all day. Plus, he will not wear a helm. Edited April 28, 2013 by luddemann Link to comment Share on other sites More sharing options...
Witcher5688 Posted April 28, 2013 Share Posted April 28, 2013 (edited) Whiterun Guardsman:http://www7.pic-upload.de/28.04.13/qhvdtodysde9.jpg Whiterun Knight of the Hold:http://www10.pic-upload.de/28.04.13/veiawyfb9bq.jpg If someone wants a 3D view of the whiterun collection: http://p3d.in/8nmLc Edited April 28, 2013 by Witcher5688 Link to comment Share on other sites More sharing options...
Witcher5688 Posted April 28, 2013 Share Posted April 28, 2013 Looks good. However ,I think you two should focus on bringing the armors in game while I work on the textures. I'm working on it :)now see the other whiteruns, made from 12pm - 3am :D Link to comment Share on other sites More sharing options...
luddemann Posted April 28, 2013 Share Posted April 28, 2013 They look cool too! I think the guardsman is a little to fancy though. I really love Actus' version of the guardsmen. I think we should stick to that tbh. The .nif is already made too. I just need to do the textures. And I dont think we should priortize do make the guards different from hold to hold. Except from Solitude and Windhelm maybe. Link to comment Share on other sites More sharing options...
Witcher5688 Posted April 28, 2013 Share Posted April 28, 2013 I think its good to create 1-3 guardsman armors and add them to new leveled lists: armor 1 lvl1-20, armor 2 lvl21-30 and armor 3 lvl31-81armor 3 should be a heavy full plate armor, cause it will spawn on a high level character. If you want, I can to the creationkit part with the outfits and leveled lists for the guards, when its finished Link to comment Share on other sites More sharing options...
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