GirlGamer55 Posted October 5, 2012 Share Posted October 5, 2012 So after finally figuring out my retexturing problem (flickering textures in the geck, turns out I needed to get photoshop), I thought I would put another problem up I have been dealing with for as long as I can remember. Let's say I want to retexture a couch. So I make it, slap it on there in the geck, it actually shows up in the geck for once, test it in game and bam crash. I take it off of the couch and no more crash. Or I'll take a texture of someone elses and edit it (for my own mod that never sees the light of day), it still crashes. For instance any of Bond123's textures. Or for one that I didn't edit but just shoved into my personal house mod :http://newvegas.nexusmods.com/mods/42854 That mods Nuka Cola stools. Just now I used that same exact texture that he/she made (no editing at all), put it on some renamed normal in game stools and I crashed in game. Remove the stools and no crash. Why for the love of god does something as simple as a furniture retexture crash the game? Or one that I haven't even edited/made?! Please help, this is driving me nuts. Link to comment Share on other sites More sharing options...
TrickyVein Posted October 5, 2012 Share Posted October 5, 2012 Are you creating a new object (duplicate) of an exisitng .NIF? How are you applying a new texture? (In the texture set properties of the bsshaderproperties for the nitristrips?) What do you mean when you say "put it on some renamed normal?" Virtually every ctd I've caused is through not paying attention to conflicts in *naming* convention when copying => pasting properties from one .nif to another or not paying attention to BSX flags. Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted October 5, 2012 Share Posted October 5, 2012 If you're using texture sets, that's what's causing it. I had that same issue back a year or so ago. For whatever reason, applying a texture set causes the game to crash. You'll have to make a new mesh for each furniture object, and in the nif point to the different textures. It's a pain in the rear, but whatever. Link to comment Share on other sites More sharing options...
GirlGamer55 Posted October 5, 2012 Author Share Posted October 5, 2012 If you're using texture sets, that's what's causing it. I had that same issue back a year or so ago. For whatever reason, applying a texture set causes the game to crash. You'll have to make a new mesh for each furniture object, and in the nif point to the different textures. It's a pain in the rear, but whatever. New mesh as in...make it in blender or something? I can't do that...I just figured out how to make textures right after three years! Link to comment Share on other sites More sharing options...
rickerhk Posted October 6, 2012 Share Posted October 6, 2012 If you're using texture sets, that's what's causing it. I had that same issue back a year or so ago. For whatever reason, applying a texture set causes the game to crash. You'll have to make a new mesh for each furniture object, and in the nif point to the different textures. It's a pain in the rear, but whatever. New mesh as in...make it in blender or something? I can't do that...I just figured out how to make textures right after three years!No, just make a copy of the original NIF, with a different name. Or the same name, in a different folder. Change the texture path inside the NIF with Nifscope. Then change the path to the NIF in the furniture object in the Geck. Link to comment Share on other sites More sharing options...
GirlGamer55 Posted October 6, 2012 Author Share Posted October 6, 2012 If you're using texture sets, that's what's causing it. I had that same issue back a year or so ago. For whatever reason, applying a texture set causes the game to crash. You'll have to make a new mesh for each furniture object, and in the nif point to the different textures. It's a pain in the rear, but whatever. New mesh as in...make it in blender or something? I can't do that...I just figured out how to make textures right after three years!No, just make a copy of the original NIF, with a different name. Or the same name, in a different folder. Change the texture path inside the NIF with Nifscope. Then change the path to the NIF in the furniture object in the Geck. Never used Nifscope other then to view models. Do you know of any easy tutorials on doing what you just said? Link to comment Share on other sites More sharing options...
rickerhk Posted October 6, 2012 Share Posted October 6, 2012 Here's one for Skyrim, but the nifscope section is the same. http://www.creationkit.com/Retexture_Tutorial Note that depending on the model, there may be more than one BSLightingShaderProperty/BSShaderTextureSet that you will need to edit in the NIF. Link to comment Share on other sites More sharing options...
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