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Furniture retextures crash the game and GECK


GirlGamer55

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So after finally figuring out my retexturing problem (flickering textures in the geck, turns out I needed to get photoshop), I thought I would put another problem up I have been dealing with for as long as I can remember.

 

Let's say I want to retexture a couch. So I make it, slap it on there in the geck, it actually shows up in the geck for once, test it in game and bam crash. I take it off of the couch and no more crash.

 

Or I'll take a texture of someone elses and edit it (for my own mod that never sees the light of day), it still crashes.

 

For instance any of Bond123's textures. Or for one that I didn't edit but just shoved into my personal house mod :http://newvegas.nexusmods.com/mods/42854 That mods Nuka Cola stools. Just now I used that same exact texture that he/she made (no editing at all), put it on some renamed normal in game stools and I crashed in game. Remove the stools and no crash.

 

Why for the love of god does something as simple as a furniture retexture crash the game? Or one that I haven't even edited/made?!

 

Please help, this is driving me nuts.

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Are you creating a new object (duplicate) of an exisitng .NIF? How are you applying a new texture? (In the texture set properties of the bsshaderproperties for the nitristrips?) What do you mean when you say "put it on some renamed normal?"

 

Virtually every ctd I've caused is through not paying attention to conflicts in *naming* convention when copying => pasting properties from one .nif to another or not paying attention to BSX flags.

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If you're using texture sets, that's what's causing it. I had that same issue back a year or so ago. For whatever reason, applying a texture set causes the game to crash. You'll have to make a new mesh for each furniture object, and in the nif point to the different textures. It's a pain in the rear, but whatever.
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If you're using texture sets, that's what's causing it. I had that same issue back a year or so ago. For whatever reason, applying a texture set causes the game to crash. You'll have to make a new mesh for each furniture object, and in the nif point to the different textures. It's a pain in the rear, but whatever.

 

New mesh as in...make it in blender or something? I can't do that...I just figured out how to make textures right after three years!

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If you're using texture sets, that's what's causing it. I had that same issue back a year or so ago. For whatever reason, applying a texture set causes the game to crash. You'll have to make a new mesh for each furniture object, and in the nif point to the different textures. It's a pain in the rear, but whatever.

 

New mesh as in...make it in blender or something? I can't do that...I just figured out how to make textures right after three years!

No, just make a copy of the original NIF, with a different name. Or the same name, in a different folder. Change the texture path inside the NIF with Nifscope. Then change the path to the NIF in the furniture object in the Geck.

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If you're using texture sets, that's what's causing it. I had that same issue back a year or so ago. For whatever reason, applying a texture set causes the game to crash. You'll have to make a new mesh for each furniture object, and in the nif point to the different textures. It's a pain in the rear, but whatever.

 

New mesh as in...make it in blender or something? I can't do that...I just figured out how to make textures right after three years!

No, just make a copy of the original NIF, with a different name. Or the same name, in a different folder. Change the texture path inside the NIF with Nifscope. Then change the path to the NIF in the furniture object in the Geck.

 

Never used Nifscope other then to view models. Do you know of any easy tutorials on doing what you just said?

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