54yeggan Posted September 15, 2019 Share Posted September 15, 2019 Hi all. Idk how to explain this, I'm having weird issues with my game when shooting pretty much any gun most of the time. Shotguns, ANY* Automatic weapon, are effected. Basically, when I shoot any automatic weapon, the game will stutter/lag and the longer I shoot it, the more laggy it gets. When it comes to shotguns the game simply lags (freezes for 1-2 seconds) when shooting them - idk why this happens, I feel like it's caused by something script related but I'm not 100% sure. Has anyone experienced this before and if so have the solution for this problem? Cheers Link to comment Share on other sites More sharing options...
KiCHo666 Posted September 16, 2019 Share Posted September 16, 2019 Does lag happen when just shooting shotguns/automatics (like just shooting into sky) or when you actually hit someone with it? There's a shotgun lag fix in JIP NVSE Plugin.I experience framedrop whenever hitting someone with automatic weapons. It could be an actor in an empty room with AI turned off, vanilla game without any mod, but as long as I'm shooting high RPM weapon at LIVE actor, my framerate will drop to around 50 fps. Shooting dead actor causes no frame drop.Haven't found the solution. I believe it's the engine issue. Link to comment Share on other sites More sharing options...
dubiousintent Posted September 16, 2019 Share Posted September 16, 2019 Re: Stuttering or "micro-stutters". All visual stuttering problems are caused by the video stream having to wait for the "art assets" required to render the display OR the game writing something to disk (such as a save game file or logging). Mostly these are due to the hard disk drive being orders of magnitude slower than VRAM, with System RAM (e.g. "ENBoost") and "solid state drives" (SSDs) being in between. Keep in mind that this game was designed for older PC and XBox console systems, and it is now possible for your new "latest and greatest" gaming machine to be faster than it can handle. There are internal design choices that cannot be overcome. The "video pipeline" has always been prone to problems. The following are "mitigations" that have been found to help some people.Consider if the problem might not be related to the associated sounds that accompany the firing animation.* The game has "memory leaks", primarily linked to the audio system due to the version of the Ogg Vorbis Libraries used by Bethesda. Getting 2-3 hours before a CTD is pretty good. The audio problem is fixed by using the updated [http://www.nexusmods.com/newvegas/mods/61265 Ogg Vorbis Libraries] posted by Kane Wright. You might also want to try using the tool "CleanMem", which periodically (you can set the interval; default is every 15 minutes) tells the OS to perform it's built-in "clean up" of memory. It has a "mini-monitor" that displays memory usage. Doesn't seem to hurt and might help.Please see the following entries under the 'Solutions to Performance problems' section in the wiki Fallout NV Mod Conflict Troubleshooting" guide if you haven't already.* 'Issue: "Full screen mode" exhibits CTDs and stutters or micro-stutters'* 'Issue: Lag or "micro stutters" even with "New Vegas Stutter Remover" installed'* 'Issue: Win10 Screen tearing in "Borderless Windowed Mode"'* 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu' for other settings that can indirectly affect micro-stutter.* There are also some NVSR configuration suggestions under the 'Issue: Game in slow motion' and entries. (These will not help with the "Tick Fix" alternative mod, but the author of NVSR now has a suggested configuration for Win10 linked there.)* The 'Issue: What's with these Solid Green billboard signs in the distance (LOD)?' entry under the 'Solutions to Mesh (Red "!" icon) or Texture (solid color) problems' section can also help if your problems started after you installed VWD/LOD texture packages.* If you are using CASM or some similar "auto-save" mod to manage your save game files (recommended), try increasing the "time between saves" set in the "save frequency"; and reducing the number of occasions it saves to the minimum (e.g. disable most "Autosave Events" in CASM) and see how that impacts the game seeming to freeze temporarily.* If you have "NVSE logging" enabled (see the 'Checklist Item #4' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide), disable it until actually needed.Reading from or writing to disk for any reason is the slowest thing the game does.The size of your image files also has an impact. Larger/higher resolution is not always "better". Please see the wiki "Display resolution versus Image Size" article. The 'Issue: What INI edits seem to be most beneficial to performance' entry of the wiki "Fallout NV Mod Conflict Troubleshooting" guide) may also be some help. However, the above mitigations are more likely to have a fundamental beneficial effect with or without any INI adjustments, so consider them as the last resort.As you can see, there are a number of things that can underlie your problem. If one of these doesn't fix it, I would be interested to hear about any eventual solution that does. -Dubious- Link to comment Share on other sites More sharing options...
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