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Getting Higher Performance with Mods


Korten12

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So I will admit, I love my graphics, and really want Skyrim to look really good.

 

Sadly, despite me having a High-End Machine (pretty sure it is...) I can't seem to get Skyrim with my mods to look good and run good at the same time. Despite being able to play much prettier games at higher FPS.

 

So... I just will ask one question... Could someone help me sort out all of these mods and possible give suggestions of what ones don't work, clash, or mods that are better with higher performance?

 

Computer: Dell XPS

 

------------------
System Information
------------------
Time of this report: 10/5/2012, 20:09:29
      Machine name: 
  Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
          Language: English (Regional Setting: English)
System Manufacturer: DELL Inc.
      System Model: Studio XPS 435T/9000
              BIOS: Default System BIOS
         Processor: Intel(R) Core(TM) i7 CPU         920  @ 2.67GHz (8 CPUs), ~2.7GHz
            Memory: 8192MB RAM
Available OS Memory: 8182MB RAM
         Page File: 3603MB used, 12760MB available
       Windows Dir: C:\Windows
   DirectX Version: DirectX 11
DX Setup Parameters: Not found
  User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
   DWM DPI Scaling: Disabled
    DxDiag Version: 6.01.7601.17514 32bit Unicode


---------------
Display Devices
---------------
         Card name: ATI Radeon HD 5800 Series
      Manufacturer: Advanced Micro Devices, Inc.
         Chip type: AMD Radeon Graphics Processor (0x6898)
          DAC type: Internal DAC(400MHz)
        Device Key: Enum\PCI\VEN_1002&DEV_6898&SUBSYS_0B001002&REV_00
    Display Memory: 750 MB
  Dedicated Memory: 1010 MB
     Shared Memory: 3835 MB
      Current Mode: 1920 x 1080 (32 bit) (60Hz)
      Monitor Name: Generic PnP Monitor
     Monitor Model: DELL ST2310
        Monitor Id: DELF01B
       Native Mode: 1920 x 1080(p) (60.000Hz)
       Output Type: HD15
       Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1140 (English)
    Driver Version: 8.982.0.0
       DDI Version: 11
      Driver Model: WDDM 1.1
 Driver Attributes: Final Retail
  Driver Date/Size: 7/27/2012 22:13:56, 1100288 bytes
       WHQL Logo'd: Yes
   WHQL Date Stamp: 
 Device Identifier: {D7B71EE2-2BD8-11CF-C677-0A2BBEC2C535}
         Vendor ID: 0x1002
         Device ID: 0x6898
         SubSys ID: 0x0B001002
       Revision ID: 0x0000
Driver Strong Name: oem3.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_Evergreen:8.982.0.0:pci\ven_1002&dev_6898
    Rank Of Driver: 00E62001
       Video Accel: ModeMPEG2_A ModeMPEG2_C 
  Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                    {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
      D3D9 Overlay: Not Supported
           DXVA-HD: Not Supported
      DDraw Status: Enabled
        D3D Status: Enabled
        AGP Status: Enabled

         Card name: ATI Radeon HD 5800 Series
      Manufacturer: Advanced Micro Devices, Inc.
         Chip type: AMD Radeon Graphics Processor (0x6898)
          DAC type: Internal DAC(400MHz)
        Device Key: Enum\PCI\VEN_1002&DEV_6898&SUBSYS_0B001002&REV_00
    Display Memory: 750 MB
  Dedicated Memory: 1010 MB
     Shared Memory: 3835 MB
      Current Mode: 1280 x 800 (32 bit) (60Hz)
      Monitor Name: Generic PnP Monitor
     Monitor Model: Cintiq 12WX
        Monitor Id: WAC1019
       Native Mode: 1280 x 800(p) (59.810Hz)
       Output Type: DVI
       Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1140 (English)
    Driver Version: 8.982.0.0
       DDI Version: 11
      Driver Model: WDDM 1.1
 Driver Attributes: Final Retail
  Driver Date/Size: 7/27/2012 22:13:56, 1100288 bytes
       WHQL Logo'd: Yes
   WHQL Date Stamp: 
 Device Identifier: {D7B71EE2-2BD8-11CF-C677-0A2BBEC2C535}
         Vendor ID: 0x1002
         Device ID: 0x6898
         SubSys ID: 0x0B001002
       Revision ID: 0x0000
Driver Strong Name: oem3.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_Evergreen:8.982.0.0:pci\ven_1002&dev_6898
    Rank Of Driver: 00E62001
       Video Accel: ModeMPEG2_A ModeMPEG2_C 
  Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                    {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
      D3D9 Overlay: Not Supported
           DXVA-HD: Not Supported
      DDraw Status: Enabled
        D3D Status: Enabled
        AGP Status: Enabled

 

FPS - 25-30 average.

 

Settings:

 

-1920 x 1080

-AA/AF - Off

Texture Quality - High

-Radial Blur - Medium

-Shadow Detail - High

-Decal Quality - High

(All Water Reflects on)

Object/Actor/Item/Spec Fade - 8

Light Fade - 18

Grass Fade - 3

Distant Object Detail - Medium

-Object Detail Fade - Check

 

In order --

 

I also have an ENBSeries with a d3d9_smaa to it.

 

-Realistic Maps + Roads !
-AppachiiHair
-Better Dynamic Snow
-Better Quest Objectives
-Better Riften
-Beyond Skyrim: A Quest
-TESV: Journeys: Black Marsh
-Shadow Striping Fix
-Build Your Own Home
-Caliente's Vanilla Armor - Bandit... 
-Caliente's Body Mod (CBBE Curve...)
-Chopping block / Wood fires FIX
-Project Reality: Climates of Tamriel
-Crimson Tide - Blood *NEW 2.2*
-Crowded cities (v5)
-Deeper Snow (more snow)
-Detailed Outskirts
-Remove Lydia's Trade Dialog
-Psychosteve's DragonPriests Mask
-Dragons Diversified
-Dovahbling Dragonsoul Armor/Weapons
-Duel - Combat Realism 5
-Dynamic Merchants
-Elvenwood
-Enchaned Soundtrack Part 1/2
-Enchaned Distant Terrain
-EDWS - Enhanced Dynamic Weather
-enchancedlightingforrealisticlighting
-Extended Vanilla Weapons
-farmeve
-Gleaming Falls
-Unrelenting Force Spells
-GreenWaterFixForWATER
-HD Plants + Herbs
-Moonpath to Elsweyr
-Enhanced High-Level Gameplay
-Infinite Weapon Charge 1.1 UP
-Journey to the Center of Nirn -...
-Kerplunk - Watery Rocks
-Lanterns of Skyrim - all in one
-Lockpicking Measurement Vision
-Longer Days/Nights
-Camping
-Lush Grass
-Magelightshadow
-Marriage Mod - To Have & To Hold
-Matso Immersive Rain/Sun
-Midas Magic - Spells for Skyrim
-Milky Way Galaxy Texture
-Well Lit Cities and Towns
-More Grass
-More Rain
-Mountain Crest
-Open cities Skyrim (Disabled)
-Perfect Whiterun: Outside District
-Pinewood Village
-Fall of the Space Core, Vol. 1.
-RCRN 3 - Realistic Colors and Re...
-Realistic Lighting/Patcher
-Riverwood Creeks
-Riverwood Enhanced
-Scenic Carriage
-Non-Hostile Friendly Fire
-Legible Roads Sign High Res
-Skyrim Crash Prevention
-SkyUI
-Spells give off Light
-Static Mesh Improvement Mod
-SV - The Outdoors
Towns and Villages Enchanced: Rift/Solitude
-teg_wizards_of_winterhold
-Terriain Bump
-That's Ice
-Unoffical Skyrim Patch
-Vibrant Auroras
-Water FX - GEt Wet
-Whiterun Trees
-Gender and Race Heights.

Edited by Korten12
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Well you don't say what your computer is, but I'll take your word for the high-end thing (anything is higher end than mine, pretty much, sooo....)

 

Mods that add grass and rain and shiny surfaces use a lot of graphics. Having duplicate mods like lush grass and more grass may be overkill. Have you tried just one? (You have similar issues with snow, etc.)

Many texture mosd offer several levels of resolution. You may find that picking medium instead of high increases your performance with hardly any noticible quality reduction.

You can also improve your performance by lowering your graphics settings in the game, or your driver settings interface, for example turning off AA in the game and running it through your driver instead.

 

Hope this helps!

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