TDL_Guvie Posted April 29, 2004 Share Posted April 29, 2004 I want to make a spell that when casted on an NPC Automatically gives them Vampirism. I tried in the TESCS and it wouldn't allow it. I really want to make this spell. I want them to change to Vampires Right in front of my face. How hard is this? One more little vampire problem i'm having... Why won't this script work? begin Vamp2 if ( PCVampire == 1 ) Player->AddSpell, "_VAMPIRE_BITE" Player->AddSpell, "_VAMPIRE_FLY"endif end Vamp2 Link to comment Share on other sites More sharing options...
Peregrine Posted April 29, 2004 Share Posted April 29, 2004 We have an edit button for a reason. Use it. Double post fixed. Link to comment Share on other sites More sharing options...
Greywolf Posted May 1, 2004 Share Posted May 1, 2004 Okay ... first of all try not naming things with an underscore at the beginning ... sometimes the script is iffy there also are you activating the script in game as it appears to be a global script ... all global scripts need to be activated thirdly on the vampirism thing ... you need to tweak the system to giving characters the vampirism effect ... one problem is this ... I don't know if they will "change" into a vampire with the effect on them. I'll test this and get back to you later. Link to comment Share on other sites More sharing options...
TDL_Guvie Posted May 2, 2004 Author Share Posted May 2, 2004 Thanks Gray. This may be a stupid Question but how exactly do i go about activating the global script? Link to comment Share on other sites More sharing options...
Greywolf Posted May 2, 2004 Share Posted May 2, 2004 Gameplay/edit startscripts ... add you script to this menu - this is the easiest way ... or somewhere in a script that is started at the beginning add this line Startscript <scriptNAME> Link to comment Share on other sites More sharing options...
Xeniorn Posted May 2, 2004 Share Posted May 2, 2004 If you want to start the script without starting a new game, typestartscript my_script in the console. Link to comment Share on other sites More sharing options...
Marxist ßastard Posted May 5, 2004 Share Posted May 5, 2004 Startscripts don't require that you start a new game for them to take effect -- to my knowledge, everything that is SSCP'd will simply run every frame once it's loaded from a data file. Link to comment Share on other sites More sharing options...
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