Aurum10000 Posted October 7, 2012 Share Posted October 7, 2012 I swear if this is done. I'll never have to come back to this forum again. Can someone out there please make a Wattz 2000 Laser Rifle replacer? There are two mods but neither of them are replacers. I don't care about changing damage or round capacity. Just change the look and reload animation so it fits. Maybe throw in a scope if getting good iron sights would be too difficult. Or make it compatible with current Laser Rifle attachments if you want. The current Rifle just looks so bland. Like a Blender with a trigger. P.S if you could ask get permission to use the materials from one of these mods: http://newvegas.nexusmods.com/mods/38742 http://newvegas.nexusmods.com/mods/36492 Half the work will already be done. Link to comment Share on other sites More sharing options...
devinpatterson Posted October 8, 2012 Share Posted October 8, 2012 (edited) So your solely interested in making it a replacer, and your good with either one of the mods you listed? Well that seems like 10 seconds of work. Contact both authors and if you can get permission I'll put this together for you. I'v tagged this thread as watched so just post here if possible (easier if you don't PM me, thanks). Edited October 8, 2012 by devinpatterson Link to comment Share on other sites More sharing options...
TheNeglected Posted October 8, 2012 Share Posted October 8, 2012 (edited) The wattz weapon models and textures in those two mods are originally from Wattz Laser Weapons by joefoxx.Quoting the mod description:**Feel free to add this mod (or parts of it) to your mod, no permission required. However, credit for the use of this mod will be greatly appreciated. Thanks.** Edited October 8, 2012 by TheNeglected Link to comment Share on other sites More sharing options...
Aurum10000 Posted October 8, 2012 Author Share Posted October 8, 2012 So your solely interested in making it a replacer, and your good with either one of the mods you listed? Well that seems like 10 seconds of work. Contact both authors and if you can get permission I'll put this together for you. I'v tagged this thread as watched so just post here if possible (easier if you don't PM me, thanks). We have permission to use the Rifle from this mod: http://newvegas.nexusmods.com/mods/38742 "Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to meAsset use permissionYou are allowed to use the assets in this file without permission or crediting me" There are some gun attachments for it in there too, I think. Replace them too if you can. Thanks for this! Link to comment Share on other sites More sharing options...
devinpatterson Posted October 8, 2012 Share Posted October 8, 2012 Will do Link to comment Share on other sites More sharing options...
devinpatterson Posted October 8, 2012 Share Posted October 8, 2012 OK I think your good to go. It's a replacer has the same mods as the classic weapons mod it was taken from, your stats are the same as the vanilla laser rifle (except for mods, grahpics etc). Cut out all the unneeded resources which dropped the file size from 30mb to 6. It's packaged in a BSA, so just unrar both files into your data directory and select in your launcher. To uninstall just delete both files. Little bit of a rush to get this out before work, hopefully I didn't forget any textures or meshes. It didn't come with a high res 1st person texture, so that'd be a nice additon if someone has 20 minutes to kill in gimp. uses 2 of the 3 vanilla mod forms, so that it shouldn't have any effect on vendor lists and you should be able to find the mods in the same places. It's here. give me a shout in this thread if you have any problems. Link to comment Share on other sites More sharing options...
devinpatterson Posted October 8, 2012 Share Posted October 8, 2012 Oh, just thought of something, FO3 weapons don't have iron sights be default or something ( don't have sighting nodes?), so that may be an issue. If so let me know and I can add one (sighting node). Link to comment Share on other sites More sharing options...
Aurum10000 Posted October 8, 2012 Author Share Posted October 8, 2012 (edited) Oh, just thought of something, FO3 weapons don't have iron sights be default or something ( don't have sighting nodes?), so that may be an issue. If so let me know and I can add one (sighting node). Can you add sight nodes just to be safe? I just want to make sure this is 100% complete so there won't be any problems with it. Edited October 8, 2012 by JerryHusky Link to comment Share on other sites More sharing options...
devinpatterson Posted October 8, 2012 Share Posted October 8, 2012 Oh, just thought of something, FO3 weapons don't have iron sights be default or something ( don't have sighting nodes?), so that may be an issue. If so let me know and I can add one (sighting node). Can you add sight nodes just to be safe? I just want to make sure this is 100% complete so there won't be any problems with it. I'm at work so I probably won't be able to do anything till I get home (about 5 or 6 hours). Although there is a protable blender I could install.....and I do have a vpn to my home pc. But most likly nothing til evening. Also I noticed when I was working on it, that the scope is included in the base model.....so it's there even if you don't have the scope mod (it uses a differnt one, a round version instead of the square one). I should probably cut that off, doesn't look right with either a scope you can't use, or two scopes with the weapon mod. Link to comment Share on other sites More sharing options...
Aurum10000 Posted October 8, 2012 Author Share Posted October 8, 2012 Oh, just thought of something, FO3 weapons don't have iron sights be default or something ( don't have sighting nodes?), so that may be an issue. If so let me know and I can add one (sighting node). Can you add sight nodes just to be safe? I just want to make sure this is 100% complete so there won't be any problems with it. I'm at work so I probably won't be able to do anything till I get home (about 5 or 6 hours). Although there is a protable blender I could install.....and I do have a vpn to my home pc. But most likly nothing til evening. Also I noticed when I was working on it, that the scope is included in the base model.....so it's there even if you don't have the scope mod (it uses a differnt one, a round version instead of the square one). I should probably cut that off, doesn't look right with either a scope you can't use, or two scopes with the weapon mod. I agree, could you tweak it a wee bit more when you get home then? After that it should be perfect. Link to comment Share on other sites More sharing options...
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